Gameplay:
- Added achievements
- "Fixed" item shop exploit, now the shop can be randomly empty instead
- Certain debuffs can now affect bosses
- Increased enemy health for large lobbies
- Scorched Earth now does damage to static enemies (towers, spawners)
- Consecrated Ground now properly heals other players
- You can now only pass the levelcap by going in to NG+ yourself
Balance:
- Paladin
- Reduced armor gain by level from 1 to 1.2.
- Reduced resistance gain by level from 0.5 to 0.25.
- Priest
- Increased health regen gained by level from 0.025 to 0.05.
- Divine Protection: Removed from default Priest, (opening up for optional builds without Divine Protection).
- Divine Protection: Reduced damage percentage absorbed from 40%/45%/50%/55%/60% to 30%/35%/40%/45%/50%.
- Holy Light: Changed scaling of healing amount from 3/3/4/4/5/5 to 2/3/4/5/6/7.
- Thief
- Reduced mana gained by level from 8.5 to 8.
- Increased mana regen gained by level from 0.05 to 0.075.
- Warlock
- Reduced health gained by level from 9 to 8.
- Reduced mana gained by level from 18 to 17.
- Gargoyle: Changed scaling of mana cost from 45 to 45/55/65/75.
- Gargoyle: Increased cooldown from 2s to 4s.
- Gargoyle: Increased duration of Gargoyle from 4s/5s/6s/7s to 6s/8s/10s/12s.
- Gargoyle: Decreased range of Gargoyle bolts from 80 to 60.
- Wizard
- Blast Wave: Changed scaling of mana cost from 35 to 35/40/45/50.
- Meteor Shower: Increased mana cost from 75/90/110 to 80/120/160.
Technical:
- Added console functions "lobby_members" to list everyone in your lobby and "lobby_kick " for kicking a player
- Fix for random load screens appearing and causing disconnects
- Added g_save_slot function to cfg in order to manage multiple separate saves
If you are having problems with this version of the game you can go back to the previous version by going in to properties on Heroes of Hammerwatch, go in to the Betas tab and pick "version 60"