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Closed Beta Build 0.03 ChangeLog

Here's the changelog for NEO Impossible Bosses build 0.03.

Major Changes
- Boss Hitpoint Balancing rework! Bosses now scale better based on party composition and items.
- Replay mode: You now select units in replay mode instead of following units
- Replay mode: Now reports player hero usage

Hero Changes
- Guardian:
Sonic Clap damage changed to 220 from 250
Warrior Spirit damage buff changed to 20 from 25
- Paladin:
Righteous Fury damage buff changed to 22 from 15
- Ranger:
Venom shot impact damage changed to 160 from 120
Rapid fire cooldown changed to 10 seconds from 14
Rapid fire percentage damage change to 75% from 70%
- Priestess:
Holy nova damage changed to 250 from 200
Holy nova cooldown changed to 10 seconds from 12
- Fire mage:
Energy burn changed to 30 bonus spell damage from 40
Fireball impact damage changed to 180 from 200
Meteor impact damage change to 800 from 800
Meteor damage type is now fixed to fire type

Fixes
- Fixed replay desync issues regarding ability enabled updates
- Fixed some multiplayer issues regarding mis-aligned saves
- Fixed guildhall button not showing up in multiplayer

Future roadmap:
- Will be unavailable for the next 2 weeks due to national obligations :(
- Reworks on the Necromancer/Demon bosses.

Again, note that with each new build, the leaderboards will be reset and you will be able to upload scores for the bosses again.