Here's the changelog for NEO Impossible Bosses build 0.02.
Fixes
- Fixed multiplayer issues
- Fixed chatbox issues
- Fixed desync issue not recording queued commands
- Fixed shield vfx
- Fixed some movement & steering issues
- Fixed negative movespeed issues
- No longer updating scores for the initial tutorial boss encounter.
Changes
- Enemy hitpoint bars are now red
- Some boss abilities that push now bounce players up
- Right-click selection priority for runes
- Item balancing updates; items now have class restrictions
- One-eyed horror boss encounter tweaks, reworked ultimate, + 1 more ability
- Deadly Boss machine encounter tweaks + 2 more abilities
- Count Winkus encounter tweak + 2 more abilities
- Guardian: Sonic clap now taunts every 15 seconds
- Ranger: Item "Glowing Rose" ability upgrade switched to Venom Shot from Rune of Winds. Venom Shot now leaves behind AOE venom clouds with the upgrade.
- Tweaked mana costs of the abilities of many heroes.
Rationale behind the item class restriction change:
- A player could buy a bunch of high armor upgrades on a priest and essentially tank all the bosses. While amusing, it takes out much of the challenge of the game, hence the changes.
Future roadmap:
- Reworks on the Necromancer/Demon bosses.
- Further balancing tweaks
Do note that with each new build, the leaderboards will be reset and you will be able to upload scores for the bosses again. Also, hard mode will not be accessible for the moment as it's too much to test.