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Airport CEO Beta 2.2-1 released

Good evening airport CEO!

Today we're happy to bring you an early halloween present: The release of Airport CEO beta 2 on the default branch! After a slight delay of an extra week, the original two week sprint for beta 2 have come to an end with this release. Beta 2 consist mainly of a large number of bug fixes, minor improvements and minor new features but also a few larger changes such as an overhauled weather system.

The release has unfortunately been delayed by one week due to illness within the team (not related to the pandemic) but we're now back on track and should hopefully make up for the lost time in future beta versions with less planned workload.

Here's the full patch notes for this update...

Release notes - Beta 2.2-1

New feature

  • [ACEO-28433] - Large weather station
  • [ACEO-32251] - Added support for unique person name generation
  • [ACEO-33362] - New liveries for Saab 340B (Strada Regional, Forrest Air and Coast 2 Coast)
  • [ACEO-33363] - New aircraft: Embraer E175 & E195
  • [ACEO-33727] - Built objects can now be moved via right click panel
  • [ACEO-33783] - Walls now become solid if placed next to each other
  • [ACEO-34413] - Logotypes placed on stands changes to designated airline when switched
  • [ACEO-34620] - Added new graphics settings to lower edge smoothing resolution and allow for better rendering performance on lower end computers
  • [ACEO-34830] - Climate data now visible when selecting airport location in main menu
  • [ACEO-34902] - Weather state and time of day now impacts sunlight characteristics

Improvement

  • [ACEO-27478] - All relevant objects covered by a terminal now highlighted when terminal layer is enabled
  • [ACEO-28432] - Overhauled weather simulation
  • [ACEO-32232] - Person node permission lists replaced with more performant solution
  • [ACEO-32248] - Vehicle pathfinding improved with weighted nodes path calculation
  • [ACEO-32258] - ObjectType string variable in tiling system replaced with more performant solution
  • [ACEO-33346] - Overhauled weather sound effect system
  • [ACEO-34317] - All build buttons and respective preview images have been added, overhauled or adjusted
  • [ACEO-34361] - Hedges now become solid if placed next to each other
  • [ACEO-34377] - Taxiway node settings now feature the option to set specific arrival or departure flight direction as well as per weight class
  • [ACEO-34429] - Bus and passenger car rendering performance impact at night heavily reduced
  • [ACEO-34441] - Road checkpoint now has fence connector on both sides
  • [ACEO-34587] - Separated copy-paste mode from save template mode in sub panel for more user friendly access
  • [ACEO-34619] - Combined vehicle sprites to further drastically reduce drawcalls during night and improve rendering performance
  • [ACEO-34755] - New airline: Coast 2 Coast
  • [ACEO-34787] - Transit structures now reveal passenger capacity per hour in build menues and on relevant panels
  • [ACEO-35190] - Added settings in mods panel to set specific default companies to load

Bug

  • [ACEO-11044] - Small plant and modular sofa corner variation base sprites not updating correctly
  • [ACEO-31364] - Aircraft node occupation system occupies nodes in forward path excessively
  • [ACEO-31494] - Medium and large aircraft can taxi through small de-icing pads
  • [ACEO-32242] - Objects can be built inside restricted jetway area which can cause boarding procedures to deadlock
  • [ACEO-32247] - Assigned vehicles on aircraft stand become de-assigned when stand is closed
  • [ACEO-32249] - Passengers late or no-show for airside shuttle bus boarding can delay flight indefinitely
  • [ACEO-32250] - Passengers queuing for leisure activites do not cancel them when critical flight event occurs
  • [ACEO-32280] - Cabin cleaning trucks do not preemptively empty its content if nearing max stored capacity
  • [ACEO-32451] - Added entrance and exit arrows to vehicle interaction objects in order to better highlight compatible routes
  • [ACEO-32588] - Tunnel build button available despite multiple floors permit not researched
  • [ACEO-33648] - Aircraft attempting to pushback to already assigned but demolished runway can not reassign to an active runway and deadlock
  • [ACEO-33745] - Arriving employees for closed airport can cause excessive person car spawning for public parking lots
  • [ACEO-33785] - Product placement coroutine for shops may cause null reference exceptions during placement if product range takes a long time to generate
  • [ACEO-33800] - Double clicking on a save game for deleting displays incorrect message
  • [ACEO-33802] - Selected save game container does not remain highlighted when about to press load button
  • [ACEO-33821] - Medium aircraft not reliably using larger runways
  • [ACEO-33836] - Job task distribution system does not prioritize rested staff
  • [ACEO-33838] - Template tool does not reliably copy static desk queues
  • [ACEO-33864] - Passport checkpoint build button icon missing variations arrow
  • [ACEO-33886] - Airport lounges can in rare instances when all airlines is allowed not properly activate
  • [ACEO-33887] - All notifications button setting on notification panel not working
  • [ACEO-33889] - One-way road build button preview shows vehicle checkpoint object
  • [ACEO-34112] - Environment objects in areas not unlocked can be demolished
  • [ACEO-34197] - Staff room does not also place staff zone when built
  • [ACEO-34213] - Incorrect prefab dimension causes holiday tree to not be placeable
  • [ACEO-34235] - Opening development console panel (F10) enables full sandbox if any sandbox setting is active
  • [ACEO-34275] - Contractors can in very rare instances freeze
  • [ACEO-34277] - Saab 340B aircraft cockpit window sprite has incorrect slicing
  • [ACEO-34292] - CFO and procurement director skill description identical
  • [ACEO-34318] - Service vehicles do not consider terminal assignment when fetching job tasks
  • [ACEO-34344] - Buildable logotypes placed in certain direction on certain materials renders completely black
  • [ACEO-34346] - Boarding job tasks not created for airports where ramp agent service is disabled
  • [ACEO-34351] - Desk queue occupancy not validated on load causing initial queue passthrough latency
  • [ACEO-34421] - Flight number text breaks line in flight information panel
  • [ACEO-34442] - Passport desk removes international zone when demolished
  • [ACEO-34464] - Only the select all option works for sandbox settings
  • [ACEO-34547] - Terminal cycling in main statistics menu doesn't work
  • [ACEO-34568] - Main menu aircraft graphics incorrect
  • [ACEO-34608] - Next arrival says tomorrow even if its the last scheduled flight
  • [ACEO-34798] - Automated desks can cause staff friendliness rating to drop
  • [ACEO-34810] - Items do not retain their rotation when copied
  • [ACEO-34814] - Medium check-in desk not aligned with grid
  • [ACEO-34826] - Emergency state not correctly invoked during severe weather
  • [ACEO-34907] - Weather precipitation effects not correctly balanced
  • [ACEO-34933] - Incorrect Z value makes persons invisible after transitioning to the first floor
  • [ACEO-34959] - IATA code isn't always capitalized
  • [ACEO-34972] - Deleting a staff room doesn't remove the staff zone
  • [ACEO-34976] - Parking lot need calculation includes full parking lots causing incorrect vehicle spawning
  • [ACEO-34980] - De-icing truck flow arrow material missing
  • [ACEO-34984] - Placing airport logo triggers zones which blocks the view
  • [ACEO-35009] - Business class does not set one star contracts correctly
  • [ACEO-35032] - Vehicle lights visible through ground
  • [ACEO-35087] - Cabin cleaning trucks can clip through upper terminal floors
  • [ACEO-35200] - Critical flight notifications in flight process panel not clearly visible
  • [ACEO-35205] - Taxiway node size graphic contains typo
  • [ACEO-35237] - Staff panel can in rare instances on older saves appear as empty
  • [ACEO-35279] - Incorrect bus stop traffic spawn calculation value causes no buses to spawn
  • [ACEO-35285] - Displaced ramp agents at remote stands do not properly reset their position
  • [ACEO-35291] - Fee slider coloring does not match expected aircraft consumables rating
  • [ACEO-33341] - Structure building placement sound too bass heavy
  • [ACEO-35317] - Large and medium stands convert to small stand upon relocation
  • [ACEO-35329] - Object night window sprites sometimes visible when previewing object in build menu

Update notes

An overhauled weather system

The overhauled weather system is now powered by real world data which you can read more about in this dev blog and should provide more accurate weather simulation. However, this system is still under testing and we will be adding more weather station data points in beta 3 which will result in a higher weather simulation accuracy for the location you choose. We will continue to test, adjust and balance the new weather system throughout the remainder of the beta period.

Continued beta development

The beta development steamroll continues to plow through our sprints! We've already started work on the third beta version containing multiple new planned bug fixes as well as a planning mode for construction, player buildable world entrance tunnels and large maps. Some of these features will need to be tested on our internal branch before public release but we hope to bring the first 3rd beta version live on the experimental branch next week.

Thank you for your continued support and qualitative bug reporting, without them these beta advancements wouldn't be possible!

// Alexander, Fredrik & Olof - Apoapsis Studios