Ahoj, Pilots.
Thank you for testing and reviews. Great to see you are satisfied and we move in the correct direction.
Mostly we have positive feedback, but still, you have some questions:
- Why Scarab behave differently than other planes? All mass is concentrated in the middle of the ship (rescue capsule), and it has a huge tail. That why it harder to turn in plane mode.
- Why some upgrades do not meet the described characteristics? It's was testing build the main purpose of which was to test the flight physics of the standard plane setting. The upcoming update will meet all of the requirements.
- Why Hotas Thrutle inverted? We ll change it in the upcoming update.
- Why controlling on the joysticks and gamepad is different?
- We didn't set up the sensitivity of the joystick the same way as the gamepad (just didn't have time) it will be fixed in the upcoming update.
- We didn't set the button for trimers. We will find the place and set it by default.
- Why animation of the scarab engines is wrong? We'll fix it in the upcoming update.
- Why the ship lifts the nose after switching to the plane mode? The basics of aerodynamics can explain it. Forces of the take-off VTOL direction can not go away. IF you want a smooth transition aline the ship and get some horizontal speed and then switch to the plane mode.
- Why there is no autopilot in the game? Once we ll creat animals logic behavior most likely we ll add auto-pilot
Also what we'll add to the upcoming update:
- Reduce fuel consumption
- Ar mode consumption not gonna be changed (buy a special upgrade to remove the consumption).
- Simplify the Scarab controlling and make more realistic OX and Ballena
Road Map:
- Flight physics
- Tutorial
- Animals
Animals
By the way, would like to represent you our 5 creatures. Most likely we'll add 4 more.
Small animals wouldn't be able to damage your ship (they will avoid you in every way).
Big creatures can destroy your ship.





