
Hi Pilots,
Thank you all for the support and purchases. We are at the most important part of the game development - HUD, Cockpit, and Workshop.
Those parts of the development consider a lot of interactions with players. That why we are announcing news headline "Friday Report".
Every Friday we will share everything what we did and what we are working on. Feel free to discuss it and share new in the social network.
We are on:
Facebook - https://www.facebook.com/frontierpilot.net/
Discord - https://discord.gg/9Gez4ED
Twitter - https://twitter.com/frontierpilotsm
Instagram - https://www.instagram.com/frontierpilotsimulator/
Passenger issue
Most of you reported that passengers disappeared from the game, and there is no other alternative to make some money and pay debts. This issue been fixed and now at the testing stage.
Base disappearing
We received some reports about disappearing texture of the bases. This issue at the fixing stage. Shader specialist is looking for the problem.
Crashes
This is the biggest issue right now. Half of the team are looking for the solution. The main suggestion is the reason is the old UNITY version. It will be check. And if it is the case, 2018 UNITY should fix the problem.
Art - new concepts
For our art team, it was a very productive week. We made a 3D model of the next ship.

Now they are working with the 4 ship which calls Condor. This will be the biggest class of ship. Art of this ship will be posted next Friday.
HUD
First of all, thank you for your suggestions and ideas. That what we come up with and explanations why we wanted to do it this way.
Prerequisites for this kind of interface.
- Functionality
- Simplicity
- VR support
- Appearance
It is crucial to us what kind of impression HUD appearance new players have We really do not want the player to see the first frame of the game and exclaimed "Oh! Holly crap". One of the important goals is the scalable complexity of the appearance. We want to show only those indicators that are strictly necessary. And in fact, these are not so few. There are very basic things that a player needs to see in any case.
- Charge
- Height
- Speed
Here are the three main indicators that, in our opinion, no doubt, the player must see during the flight.

Such as average flow, estimated range, and so on. This information is optional and can be disabled.

but even by looking at the altitude indicator separately, it seems "it's too much." and there is.
On the screenshot above we see the maximum number of indicators and figures, in reality, it will look easier.

For example, in the most typical case, the altitude, trust, and vertical speed indicator will not look cluttered.
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So, that it for this week. Discuss, share and recommend the game to your friends. And write in the comments should we continue with this Headline.
Best,
Frontier Pilot Simulator Team.
P.S. After a discount week we will launch 3 contests. The prize will be t-shirts, keys, and money. So, the one who didn't buy the game yet, purchase it and join Frontier Pilot Simulator Family.
Specail Price and Bonuses here - frontierpilot.net