
Work on the (perhaps overly) ambitious version 1.2 patch is moving along nicely. It's taking longer than expected, but I think it'll be well worth the wait.
A quick refresher-
In Adventure Mode, you're tasked with piecing together the Blade of Legends so you can enter the castle and defeat the final boss. This blade can also be powered up by finding the seven Legendary Orbs hidden within the dungeons- but these are completely optional. Will you rush the castle as quickly as you can, or take your time finding the orbs and boosting your score as high as you can?
The actual player story finds you playtesting a new and incomplete nonlinear game mode. This pushes the envelope a bit more on the 4th wall breaking side; with some pretty big surprises. There are bound to be a few laughs, but you'll have to wait to play it yourself!
Here's a bit on how Adventure Mode is progressing;
All new primary graphics tilesets are finished.
New subsystems are complete and in place.
Of the 14 smaller dungeons, all but a few are fully finished.
2/3 larger dungeons are finished.
All key items are complete, and all but a couple of major events are done.
I want to thank you for your patience. Stay tuned for release info on the free content update!
-Dave