Hey everyone we're back with a (slightly delayed) update to the game! Build 0082 brings a couple of new zones, grants, more delinquent behaviors, grants and more!
Guidance Counselor
This is something a lot of you have been waiting for, so we're happy to finally announce the guidance counselor! Previously in the game, the principal would scold a delinquent student and then send them to detention at the end of the day, but now the principal may decide to send them to counseling. If scheduled for counseling, a student with free time during lunch or recess will go to the guidance counselor for a session. After many sessions of working through their anger and digging into their relationship with their parents, a delinquent student will become "cured", or at least learn to behave better in school.
Here's a tip, you can actually hire more than one guidance counselor, in case you have money to burn and A LOT of delinquent students.
Cutting Class and Truancy
We've added some more delinquent behaviors to the game, and now you may have students that skip classes and just hang out around the school, and students that will straight up try to leave your school. Monitors and fencing become much more important now if you wanna keep your delinquent students in line.
That pretty much closes up our delinquency mechanics. We may add some more delinquent behaviors like smoking or vandalism for your students to indulge in, but for the most part it's a complete system that we're happy with.
Faculty Lounge
The old faculty lounge has been given an update. Where previously it looked more like an additional office for the teachers, we have updated it to make it a place where faculty can rest, relax, and get a cup of coffee and read the newspaper! Faculty will go here when they need to recharge from teaching a bunch of rabid anim...er students.
New Grants
We have a bunch of new grants to keep you occupied! I was going to mention them here, but maybe it's better to find them out for yourselves in the game. :)
UI/UX Improvements
These students look like they're rioting, but actually they just had no way to get in the school! We noticed that certain bugs people were reporting actually had to do with a lack of critical information in the UI. So in the example above to help you understand whats going on, if you scroll over a student it will show the student thinking "nowehere to go!" which is a signal that something is blocking their entrance to the school. Other UI/UX fixes re below:
- We now show the staff/teacher salary when you fire them, so you can be even more of a calculating capitalist when you fire your hard working employees.
- Objects that have daily water and electricity costs will now show those in the object info panel, so you can decide whether it's REALLY worth it to buy those extra toilets.
- The zone menu is now tabbed, so it's more like the Build and Objects menu (expect much bigger changes to these in the future, as I know it's not particularly good UI)
- Camera will now pan when the cursor hits the edge of the screen
Balance Changes
We've made some balance changes to the number of delinquent students that will pop up in the game, as well as som changes to dirt and health.
Bugs Fixed
- Prestige should no longer fluctuate
- Fixed numerous "game has black screen at end of school year" bugs
- Made thought icon for when character path is blocked
- Fixed bug where senior students disappear from cashflow list
- Fixed bug where category overlay (eg objects) button stays highlighted even after pressing escape button
- Fixed bug where object rotates when panning the camera.
- Fixed bug where non-delinquent studetns are hanging out in the common area
- Clicking on a selected Zone tab changes display to All tab fixed (object display should no longer change even if you click on same tab multiple times.
- Different Classroom, Toilet, and Cafeteria Zone types should now no longer overlap (previously you could overlap a freshman and senior classroom zone, etc.)
- Fixed bug where seniors do not appear on cashflow list
- Fixed bug where student waits for principal even though the principal is not doing anything
- Fixed bug where truant does not go to principals office
- fixed bug where students were not going to detention after class
- fixed bug where cooks would not wash dishes
- Fixed bug where students are stuck in lower right hand corner of the screen
- Fixed bug where different classroom year zones overlap
- Fixed bug where wrong average grade was being given at end of year
- Fixed bug where save files would not load while in-game
To make sure this build is safe, we will be uploading it to the Candidate build first. The Current build will still be build 0075, which was updated in December.
To access the Candidate Branch :
1) Go to your game library and right click on Academia School Simulator
2) In the pop up window, find and click on Properties.
3) In the properties window, click on the Betas Tab
4) Under Enter beta access code to unlock private betas type :
academiacandidate
5) Click on "check code"
6) Under "Select the beta you would like to opt into" click on the dropdown
menu and click on "candidate"
7) You should now have access to the latest candidate build