
Hello scholars,
This update is called Multiple Choice, as it lets you choose the settings and tweak your zones as you see fit!
Activity Hall Zone

But first, a new zone! The Activity Hall allows you to schedule 1 of 3 activities per day. A Bake Sale increases profits, a Leadership workshop increases discipline, and the Career Day increases motivation!
Independent Kitchen Ingredients Choices

You can now set the ingredient choice for each kitchen. To quickly check what kinds of ingredients each kitchen uses, you can check the reports panel.
Toilets Options

Choose the quality of toilet paper you want to spend on. Better toilet paper means less poop stains...obviously.
Coffee Options
Instant coffee or espressos? Improving the quality of the coffee in lounges will give your teachers a teacher bonus, and your staff a speed boost.
Dirt Balance Changes
We adjusted the hygiene damage of dirty tiles and the amount of health recovered once school is clean to solve the issue of students taking too long to recover from unhappiness due to school being dirty.
Miscellaneous UI changes

We were inspired by one of our players’ comments on reddit about being happy that her favorite student went to Hardvard. But turns out we don’t actually show you where individual students go! So we added a little something to the end of year animation for senior students to tell you where they went after high school. This also inspired us to make future changes to student interactions that you will see in future updates!

We also added a daily transition between days just to make the day to day transition a tiny bit smoother.
Known Issues
There is a possible issue where sometimes the number of sick students shown in the HUD and reports is inaccurate. If you notice that this is happening (for example HUD says you have 10 sick students when in fact you have 1) reloading the save file should fix it. We're looking into this and will upload a fix soon.
Bugs and other Design Updates
- Fixed wrong delinquents count in Reports
- Fixed counseling bugs
- Added random chance to student labor
- Showed student counseling backlog/queue in Reports
- Fixed scenarios completed bug
- Fixed bushes disappearing when loading save files
- Updated electricity and water crisis
- Updated scenarios
- Fixed demolish not working
- Fixed bugged To-do list when playing a scenario
- Fixed sound and animation in scenario completed panel
- Implemented scenario goal for funds earned from recycling
- Implemented Dirt amount scenario goal
- Implemented Delinquent amount scenario goal
- Implemented angry speech balloons
- Added Fun Satisfaction gain during free time
- Added insufficient refrigerators in other tasks
-Fixed bug where students go to School Park more frequently than Common Area.