Hey everyone, we're back with our last update of the year! This update brings achievements, student admissions, bank loans, and more!
Achievements :

Note: The implementation of the achievements is such that some of your past achievements will be recognized by the games, and others will not. This was done so that you don't accidentally “achieve” an achievement without intending to, which would ruin the fun.

Achievements have now been added to the game. We're excited by this and put a lot of work into thinking about how to make the achievements an interesting aspect of the game. You can check the achievements by going to the settings menu or by buying a trophy case object and clicking on it.
We're still thinking of other achievements to add and how to make them relevant to the game so if you have ideas feel free to write them in the comments!
Note : The cafeteria and vending machine series of achievements lists the requirements as 10,000 "amount". That should actually be $10,000. This will be updated soon.
Student Admissions:

You will now have to choose how many students to accept during the build phase of the school year. This means that you will no longer be forced to accept students at the start of the school year. However, your performance is now more important than ever! Your school evaluation at the end of the year will decide how many students will be interested in joining your school the next school year, so there's more pressure to get up those rankings.
Priority:

This one is a long requested addition. You can now prioritize tasks for workers and janitors. Workers will prioritize build tasks and janitor will prioritize dirt to clean up, wherever you decide. Take note that similar to routing, you will need to research these.
Bank Loans:

Running out of money? You can now take out a loan with the bank in case you are running out of money. But make sure to keep track of the interest payments!
New Research Items:

We've added quite a few new research items! Improve your staff's speed or range, or research some cost-saving measures to help you with your budget. If you're feeling desperate, you can even sell naming rights to your school!
Continue Game:
A player requested that we add ad button to easily continue the last saved game, which made total sense! So now there is a continue game button in the main menu.
Bugs:
- Fixed WashingDishes animation not rendering
- Fixed bug where multiple students are using the piano
- Fixed bug where removing a teacher from a department is not sent to teachers pool
- Use the orientation of the kitchen sink slot when washing dishes
- Fixed cases where players can't hire teachers
- Fixed bugs related to canteen and vending machine cashflow
- Fixed Worker not saving some properties
- Added button hover changes to buttons in bank loan
- Optimized usage of Achievement icon assets
- Updating Naming Rights research
- Fixed bug where research complete is called twice
- Removed Student Limit display
- Added tooltips in Admission Panel
- Fixed crash due to nonSteam achievements
- Internal bug fixes
- Renamed Routing to Logistics
- Escape to close Admissions Panel
- Fixed UI stretching bug and comma separated values
- Fixed bug where class count uses seat count instead of actual students
- Implemented 'Priority' Research
- Clear cafeteria tables on start of school year
- Fixed bug where door context panel no longer shows
- Updated playing field to have calisthenics as research requirement
- Fixed floor tasks are rendered under bushes
- Changed price of Trophy Case
- Improved worker AI regarding working on reparing objects to be dismantled
- Removed student limit in evaluation panel
- Fixed Bug of interested students not updating properly after loading a file
- Added black BG in Input Text of Admissions Panel
- Fixed numbers in Admission Panel to be shown as comma separated
- Optimized objects and ground sprites (faster and less memory)
- Agents now attempt to reach unreachable areas so that players can see where they try to go
- Aesthetic adjustments to achievement panel
- Added hi res achievement icons
- Added grants to add normal transfer students
- Added highlights to Reports Panel tab
- Workers and Janitors get the earlier tasks if they have the same priority
- Fixed routing paths shown bug
- Fixed cancelling dragging bug
- Fixed auto selection in Hire Teachers panel when moving to different department tabs
- Implemented prevention of tracking achievements if player is loading the same save file
- Tweaked student admissions balancing
- Fixed interested student count
- Fixed bug where admissions panel remains open when loading another save
- Fixed bug where Clicking Reports Panel Tab opens Report Card
- Fixed bug where Student Admission input black background is covering the caret
- Reverted to using slash in achievement entries
- Fixed recurring senior grant
- Added "League" achievements
- Changed workers building behavior to stick on current task even if a new task is made
- Fixed inconsistent research items due to new changes
- Removed student subsidy during build phase
