
What would you like to play?
Community Servers
For the past month, we've been developing a customization interface for community servers, starting from scratch.
What does it mean to you? (as a player)
If you experienced cases where you wanted to play a specific gamemode, map or wanted the game to be slower/faster, maybe with a different ruleset, it's your time to use the server browser for it's intended purpose.
You can also find some community server posts in our Discord
If you are interested in hosting your own server with your own rules, we will open applications soon once again, check community-hosting.
This is our first true rollout of community servers, and you can expect more addtions, improvements, changes in the future as we develop this feature further.
v2.1.1 Patch Notes
(Depending on how we receive feedback on those maps, we are planning to return some of them to official map server's rotation as well)
WEAPON ADJUSTMENTS
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Misc
- All snipers will give off stronger muzzle flash.
- ASVAL/SVD/Groza/PP19/PP2000/SV98/AK15 will have access to OKP7 - 1P78 - PKAS scopes FAMAS
- Damage increased from 24 to 26. SG550
- Muzzle scale changed from 0.85 to 0.6 L86
- Default sight is now (Red Dot) Ultimax
- Increase reload speed by 10%.
- Reduce first shot kick from 2.0 to 1.5.
- Reduce vertical recoil from 1.5 to 1.1.
- Increase ads speed from 0.35 to 0.3
- Increase run-speed from 0.9 to 0.925 As Val
- Horizontal recoil lowered, from 1.9 to 1.2.
- Accuracy increased, from 68.75 to 75.
- Sound spread lowered, from 600 to 200.
- Control lowered, from 0.86 to 0.8.
- Reload time increased, from 3 seconds to 3.33 seconds.
- Damage fall-off starting distance increased, from 20m to 40m. Honey Badger
- Damage lowered, from 32 to 28.
- Vertical recoil lowered, from 1.5 to 1.25.
- Horizontal recoil lowered, from 1.9 to 1.1.
- Velocity lowered, from 440 to 400.
- Accuracy increased, from 68.75 to 72.25.
- Firerate increased, from 800 to 880.
- Sound spread lowered, from 600 to 200.
- Reload time lowered, from 4.17s to 3.79s.
- Base magazine capacity increased, from 24 to 25.
- Damage fall-off starting distance increased, from 20m to 40m. G36C
- Vertical recoil from 1.40 to 1.45
- Horizontal recoil from 1.00 to 0.84 UMP45
- Damage increased, from 25 to 28
- Vertical recoil increased, from 0.9 to 1
- Horizontal recoil increased, from 0.5 to 0.65
- Velocity lowered, from 500 to 475
- Damage fall-off START reduced, from 50m to 30m PP2000
- Increased damage, from 23 to 24
- Reduced vertical recoil, from 1.2 to 1.1
- Increased firerate, from 900 to 1000
- Reduced ADS time, from 0.2s to 0.15s
- Reduced damage fall-off starting distance, from 50m to 30m
MAPS
- District - Added Frontline 64v64 and 32v32
- District - Rush gamemode adjusted one of attacker spawn on objective to avoid spawncamp.
- FFA (FreeForAll) gamemode added to District and Namak in 16p and 32p players sizes.
- Experimental old Elimination gamemode 32v32 was added on Frugis, District, Lonovo, OilDunes, Salhan, Sandy Sunset, Tensa Town, Wine Paradise
The game has been updated to version 2.1.1
August 31st, 2023
Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch.