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Changelist version 0.1.0.3337

-Multiple Saves support! And show timestamps on saves. Game loads most recent save after death (bunker or autosave)
-End battle ready for prime time!
-Adjusting the ticks on the skills menu to not be covered up by icons
-added pono rewards to Akua missions
-typo fix in glossary
-pono meter gives you a better understanding if if you are "good" or not
-Added the ThrillOMat machine for note cash-in
-Added SFX to Project Pineapple finale
-dialog now keeps looking for valid lines fixes a number of dialogs that would drop out early
-Manapua man reward update
-reduced homing on fireball to keep it from running into the ground so fast
-Removed Low Pono Gate on Accepting pig god's Offer
-fix for mo'o underwater
-opihi dave removed wrong hint
-fixed typo in manapua man dialog
-Added autosave to Machete pickup on beach
-added map pin reveal for Diamond Head village from Kekoa at Kamehame (after his rescue)
-fixed Kekoa lockup bug
-adding map pin unlocks to show Diamond Head village from either Kamehame Village or The Refuge
-skill costs reduced to make them more useful
-fireball and tidal wave correctly display they are only one level
-lootables have collision
-added gold color for level 6 consumables
-typo in item description
-swapped out reflex sight for hunting scope in Jo's mission reward
-damage meters should better represent weapon damage at different weapon levels
-added reload sfx to the "Tender"
-Fixed inventory bug with ammo stacks
-Fixed bug with NPC icons not always showing up