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Orbiting and Bonusing - Update v0.995h

Hi everyone, with the last update I added a new passive weapon (Orbiter), another bonus stage (no.4) and made some gameplay adjustments.

My main goal is to make every playtime different from the previous one and obviously more enjoyable.

The Orbiter is spawned by the crates in the main arena and creates four energy spheres orbiting around your car. Every sphere causes 2-6 contact damage to your adversaries, it can deflect enemy bullets and it's destroyed on collision.
I find it useful when the stage is full of mines and the orbiter destroys the mines before you touch them.

Stage bonus 4 is a horizontal shoot'em up stage where you earn money as usual. You have to pick up coins and shoot barrels to increase your money bonus. Coins also increase your coin counter.
You can accelerate to increase speed and reduce the quantity of the obstacles. The stage is over if your counter is zero or your car touches a barrel.

Hoping to get your feedback:
https://steamcommunity.com/app/671470/discussions/

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0.995h changelog:

- New passive weapon: "Orbiter".
- Added a new bonus stage (no.4).
- New music track. Used into bonus stages, tutorial and shop.
- Added a timer when "drug mode" is active.
- Changed "+50 score" icon with a proper one.
- [Easy difficulty] Vesta trooper cars don't use the shield.
- [Easy difficulty] Reduced spawning barrels in the arena.
- [Easy difficulty] Mine deployer spawns -50% mines.
- Two new sound effects.
- New animation when you collect a Vestal Queen card.
- Bug fixes.