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Patch 1.4 with HQ Specs, is now live!

Smallish patch to keep you guys entertained! Can now choose HeadQuarter Specialisations for some product price bonuses! It's not a huge patch as we're busy with Update 2.0 and the 2130 DLC. Stay tuned for more info!

Patch 1.4.0:1609

Additions

  • Headquarters Specialty
    • When the Player researches enough Unlocks they can upgrade the HQ that will grant them specific bonuses to that industry.
    • Able to see the bonus granted in the Tooltips.
    • Able to change or remove the bonus if you want.
    • Two upgrades per industry: one lesser upgrade, one greater upgrade.

Improvements and Changes

  • Added the Seed Number of the map to the ESC menu.
  • Adjusted the Events without Global effects to not display the name of the Settlement in the UI.
  • Added the ability to scale the Tree Brush up to 5 tile radius using the Mousewheel.
  • Added Tooltips to the HQ Specialty Unlocks that include their bonuses.
  • Improved AI handling of Advancement Contracts.
  • AI will remove dead-end roads left behind after AI Buildings are demolished.
  • Adjusted the HQ upgrade to only require one payment to unlock.
  • Adjusted the AI to prioritize nearby Shops when sending Product to two or more Shops.
  • Added Production Overview to the AI Debug panel.
  • Adjusted the AI to always play on Easy.
  • Adjusted the Destination lines to center on the Building, not the Road Connector.
  • Improved how the AI decides to place buildings.
    • Will not place buildings that pollute near farms or settlements.
    • Improved zone choosing when placing buildings

  • Improved the save/load system

Bugfixes

  • Fixed a bug where the Efficiency of a building was not being copied properly.
  • Fixed a bug where Saved and Loading would take a long time.
  • Fixed a bug where the visual effects from an Event remain after it has finished.
  • Fixed a bug where hitting ESC would not cancel Demolishing during the confirmation.
  • Fixed a bug with Keybinding that prevented the removal of the old binding.
  • Fixed a bug where hitting ESC while the Terraforming popup is up will prevent the terraforming from happening.
  • Fixed a bug with the Recipe Book search function where it would not remember past searches properly.
  • Fixed a bug where the Backspace would not work in the Recipe Book.
  • Fixed a bug where the game would revert storage capacities after loading a game.
  • Fixed a bug where the AI would produce more water than needed.
  • Fixed a bug where the Simplified Production Times would not affect the Air Purifier or Wooden Planks.
  • Fixed a bug that was producing a Null Reference error when the game started.
  • Fixed a bug where AI would place buildings in unowned Regions.
  • Fixed a bug where Non-Gatherer AI Buildings would not sell their Products.
  • Fixed a bug where AI buildings that were bought out would not show Efficiency.

Work in Progress

  • Working on a bug where Trucks don’t follow bridge pathing.
  • Working on a bug where the Oil Truck Model was transparent.
  • Working on improving the ground texture.