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7.2 is ready! Finite Resources, new visualiser, and more!

Wrapped up a big patch, and now getting ready for Alpha 8 with the revamp of Trade Routes, Scenarios, Town Quests, and more! Here is the list of new stuff with the 7.2 patch:

  • Finite Resources:
    • You can no longer place land gatherers
    • All resources spawn with an abandoned mine/gatherer that you need to buy to gather. This means just one gatherer per group of resources
    • This means that the AI can gain control of the only copper node in the map, forcing you to buy the building (very expensive) or import from outside the map (also very expensive)
    • Once under your control, you can place the harvesters, that are now 1x1 and go on top of the actual tile with the resource
    • Resources run out, and more harvesters mean faster harvesting
    • Resources will end on all the map, and will not spawn back
    • Offshore and coastal gatherers unaffected


  • State Sellers

    • Players now can buy from the State as well as sell to them.


  • “Send to Warehouse”

    • A new button in the Storage Panel of every building allows you to send to the nearest warehouse, stuff that is not going to be used
    • Added ability to send all units of a Product to a linked Warehouse in Production building’s Storage Tab.


  • Made the early- and mid-game economy harder.

  • Two new megafactories with new ways to win the game (First Computer Prototype, and Pre-packaged Dinner) with many new recipes

  • Added an AOE highlight to show a Settlements area of influence when you click on the Town Center.

Check out all the changes here: https://steamcommunity.com/app/671440/discussions/4/1736593325992349430/