Developer postOriginal post (opens in a new tab)

A9 ready on the Experimental branch!

Whoaaaaaa this is such a long changelog. Added pollution, new buildings, new mechanics, new panels... so much to say. Meanwhile, as the build is on the experimental branch, would like to ask if you experience any weird glitches with pollution (totally new way of doing things, very high tech), and artifacts/crashes on Linux. Of course, the point of an Experimental build, is to test a lot of things, so please start a new map and let those bug reports and requests flowing!

An important change is the way the Production Panel and Budget Overview work. You can now super easily know the profitability (markup) or all the production lines, to see which are the most profitable!

Ah, before I forget: totally new videoguides by Gonumen, explaining several mechanics. Can be accessed via the main menu. Have a look!

Now, go try to avoid destroying all the map with pollution, and have fun!

Full changelog: https://steamcommunity.com/app/671440/discussions/4/2789318172109558544/

A very nice video explaining the new Pollution mechanics, made by a community member: https://www.youtube.com/watch?v=RvOgmjtRb5s

PS: as usual, to access the build:

RightClick the game in your Library
Properties
Betas tab
Choose "experimental" in the dropdown
Close button
Let it patch