Here it is! Now towns don't grow as they used to, there's 3x more buildings, new songs, new recipes, more everything! Please do the third tutorial again to get an idea of how to expand towns (it's very easy, but different). Please let me know if you like it!
Now, going to work on Pollution (Alpha 9). Here are some teaser shots of what it might look like if left unchecked:
http://prntscr.com/lrm006
http://prntscr.com/lrm030
Patch A8.1:0612
Additions
- Added new Growth Contracts to the game
- Whenever a Settlement reaches its population capacity it will:
- Stop settlement growth.
- Spawn a Growth Contract.
- Completing the Growth Contract will allow the Settlement to break that Population Capacity and add a new Shop
- Settlements will only add a new Shop through the Growth Contract now.
- Players have the option to either send Products to the Settlement or invest 200% Market price of the requested Products.
Improvements and Changes
- Added a Tooltip to the Event Menu in Scenario Creation to let you know what each Event does.
- Adjusted the Difficulty Settings for Upkeep and Dispatch Costs.
- Added a Control Menu to the Setting Menu to allow you to change the Keybindings.
- Added the Growth Contract request values
- Adjusted the Innovation Event so that it decreasing Production Time rather than increasing it.
- Adjusted Product Lists so that they are alphabetized.
- Adjusted the Advancement to say that you can either pay the investment or send products.
- Adjusted the Tutorial with several updates.
- Added new Recipes:
- Brick
- Concrete
- Reinforced Walls
- Wall Panels
- Adjusted the Dispatch Costs from the State and Wholesalers.
- Adjusted the Events System to prevent opposing Events from spawning at the same time.
- Increased Request Slot limit to 99 Slots.
- Added a Shift + Click to Loan Screen so players can change the loan amount quicker.
- Added the ability to click a Product in the Storage Tab and have it populate a Destination Slot.
- Renamed the Parchment Recipe to Paper Roll.
- The game now mutes when it is not the active window.
- Updated Economy Balance Values.
- Increased starting Settlement Populations and added a shop relevant other than the Farmer’s Market or Hardware Store.
- Updated the Petrochemical Plant ambiance sound.
- Added the ability to target specific buildings for permanent Events.
Bugfixes
- Fixed a bug with the Production Screen to allow players to view a product’s shop view properly.
- Fixed a bug with setting Destinations from a Warehouse that would not move product for a Contract.
- Fixed the Logistics Network so it would not mysteriously move product when no vehicle type was selected.
- Fixed a bug that caused the spam in the console log which caused the game to stutter.
- Fixed the Brandy Recipe so it requires players to research Bottles.
- Fixed a bug where Manual Destination Slots 7 thru 9 would disappear after loading a saved game.
- Fixed a bug that would cause the Growth Contract to break after a game loads.
- Fixed the Invest button in Growth Contracts to function properly.
- Fixed a bug where new product names would not appear in their buildings.
- Fixed the Concrete recipe so it would not have the Water Icon instead of the Sand Icon.
- Fixed a bug where buying from the Wholesaler and State would be free.
- Fixed a bug where the State would run out of resources.
- Fixed several Achievements so that they function properly.
- Fixed the Warehouse so that it will detect clients properly.
- Fixed a bug where the Logistics Network would only work at 3x game speed.
- Fixed the Trade Route Overview panel so it would not log spam.
- Fixed Scenario Creation so that it’s ID number changes properly.
- Fixed some Recipes Durations to the correct value.