
Update 1: Fixed a bug with the herbalist not making potions - savegame compatible.
Finally! After a few delays Civitatem A 2.0 update is now released!
For this update you will have to start a new game. Expect to encounter some bugs, since this is a complex update, but they will be fixed with quick patches in following days/weeks and they will be save compatible.
This update introduces three main features: Exploration, Trading and Research.
Exploration:
You start with one slot for scouting, and it can be expanded to up to 4 scout slots through research. But why explore? Well first, because you will want to acquire certain resources or products that you don’t have at a certain time. Second, because you will need certain items that you dont have and maybe you can only acquire them through trading. Moreover, with each region explored, the scout has a small chance to find things, like food, villagers, tools, etc.
Trading:
After you managed to discover a Village, you will be able to trade with it. At first you won’t have any gold coins, so you will have to acquire some by selling certain resources/products that these villages needs. The items these villages sell and buy will change every season.
You will start with two trade wagons, one for selling and one for buying, when these are used you cannot trade anymore and you have to wait for them to arrive/return. You can acquire more through research.
Research:
You will now be able to research new technologies. To access the research panel press R or click on the Village List button. They are 15 techs for now, from improve production of buildings, to improving their structure to resist events, or gain more scouts, improve trade or job selection.
The research will balanced and tweaked with each update and more complex tech will be added.
Thank you for your support and have fun!