
Update: Deployed a hot fix for the herbalist, there was a problem with the herbalist house, not freeing the patients bed properly and not healing. (wait 1 hour in-game and it will be fixed, save compatible)
Hi Guys,
After reading just about every feedback available from Steam comments, Discord, Youtube, got back to work and today i released, Civitatem – update A 1.20.
I. Customize your Village Elder! – You can now customize your Village Elder before starting a new game. (start a new game, loading old version saves wont work this time) Starting with Name, Fam Name , Gender, the Village name and two specializations point to invest into two skills.

II. Game Difficulty – Since many complained that the game is either too hard or too easy, and since i didn’t want to break my design, i decided to give you more choices, so now they are 3 difficulties to choose from:

Normal – is more on a casual side, the villager get sick less often, village elder doesn’t loose tools durability, events start after one year
Hard – it’s similar to older version with a few tweaks
Survival – it’s basically ironman (you can only save on exiting the game slot
3), with events starting to occur from the first season.
III. Mining Priority – Many complained about this so i implemented a mining priority for Miners. By default they mine stone, but you can change that with one click, if you have other resources selected on the map.

IV. Injuries / Wounds / Diseases – I reworked how injuries work. Now the villagers, will work until they pass out, well kind of. They will go to the herbalist if:

a) if above 50% HP – they will go only when not busy working and the herbalist has the treatments needed (herbs or orange potions)
b) under 50% HP – but above 25% – they will go the herbalist as fast is possible if treatment is available ( orange potions or red potions)
c) 25% and below HP – they will pass out on the ground, and a herbalist will get them to the their house. If he stays there (on the ground) for more than 3 hours, he will bleed out and die (not if he is the Village Elder).
For every villager that is injured/wounded/sick, his travel speed will decrease based on the severity of his wounds.
V. Misc:
– Tutorial Window can be dragged and moved on the screen.
– jobs window lags less, and is updated more often when changing jobs.
– Nights pass 40% faster than Daylight
– more early adopters were added to the villager generator and credits.
– doubled resources on walls until trading is added.
– hunters will refuse to hunt if their health is less than 60%, but they will do other activities (getting meat from dead animals or crafting leather)
– wild boars provide 10 meat and deer 5 instead of 10.
– when most of the events occur, the camera will scroll to that event.
VI. Bugs:
– fixed some problems with some events
– fixed some problems with UI not scaling properly on 1280 displays (including messages, UI and Tutorial)
– fixed a problem with builders refusing to work after some events.
– villager should now loose their jobs far less often
– fixed a bug with placing buildings while clicking on the bottom right buttons.
– fixed a bug with miners refusing to mine walls, if there was no stockpile
– fixed a bug with the hunter not goin to herbalist.
Thank for your support,
George,
LW Games