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Shields and Visibility Update (7/13)

  • Healthbar is fully functional.
  • Shields Recharge over time after not taking damage
  • Increased other player's hitboxes.
  • Damage text is blue when shooting other player's shields
  • Damage text is red otherwise
  • Damage text size changes based on damage dealth
  • M32 grenades ignore gravity for a moment when fired.
  • The M32 should shoot straight enough to dual-wield with a rifle.
  • Adjusted player hitbox to prevent getting stuck on things
  • Admin can change shield recharge rate, max_health, and max_shields.
  • Global killfeed text lasts twice as long.
  • Healthbar now shows respawn status
  • Players Flash blue and red when being shot
  • Put a lot of effort into improving player visibility.
  • Player lights range is smaller so that is won't shine through walls
  • Improved Player handling and decelleration rates.
  • Adjusted Fog