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Loot Drops & Darkness Update (7/20)

  • Finally finished Randomized Loot-Drops
  • Removed all ambient lighting.
  • Added a loot-drop table to the server to generate random piles of stuff
  • Rooms are given a random set of objects to spawn and a random spawn rate.
  • Drop rates are based on floor surface area as well as each room's spawn variables.
  • Server sends all loot-drop data to clients on connection.
  • Adjusted loot animation physics
  • Fixed a bug which was preventing spawn points from being as random as they should be.
  • Adjusted Map
  • Tweaked Player lighting again.
  • Testing/improving static lights on the map
  • Improved ammo-screen visibility