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Loot Drops & Darkness Update (7/20)
- Finally finished Randomized Loot-Drops
- Removed all ambient lighting.
- Added a loot-drop table to the server to generate random piles of stuff
- Rooms are given a random set of objects to spawn and a random spawn rate.
- Drop rates are based on floor surface area as well as each room's spawn variables.
- Server sends all loot-drop data to clients on connection.
- Adjusted loot animation physics
- Fixed a bug which was preventing spawn points from being as random as they should be.
- Adjusted Map
- Tweaked Player lighting again.
- Testing/improving static lights on the map
- Improved ammo-screen visibility