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Accuracy and Last Man Standing (8/9)

  • The crosshair now expands to show the average aim-cone of your weapons
  • Weapons now have individual accuracy statistics
  • Each shot decreases a weapon's accuracy.
  • Implemented a basic last-man-standing Game mode
  • Added Respawn prevention and perma-death text.
  • Rewrote Respawn system
  • Respawn timer counts down.
  • There should be way less bugs with players getting stuck in between their multiple states.
  • When everyone leaves, LMS will default back to skirmish.
  • When 4 players join, the server will default to LMS.
  • Improved crosshair graphics
  • Added weapon aim cones which allow for more weapon variation.
  • Bullets will hit further from center based on weapon accuracy-value.
  • Weapons have customized stats which determine how the other weapon will be affected by each shot.
  • Projectile weapons will remain 100% accurate.
  • Loot drops spawn over time during the skirmish game-mode
  • Loot drops will not spawn if there are too many pickups on the map.
  • Added a cVar for loot-drop rate during the game.
  • Added a cVar for loot-drop rate when the game starts.
  • Starting a new game creates a new set of random loot, even if using the same map twice in a row.
  • Chat will now fill the screen when enter is pressed.
  • Bullet-hole markers have been reduced.