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Accuracy and Last Man Standing (8/9)
- The crosshair now expands to show the average aim-cone of your weapons
- Weapons now have individual accuracy statistics
- Each shot decreases a weapon's accuracy.
- Implemented a basic last-man-standing Game mode
- Added Respawn prevention and perma-death text.
- Rewrote Respawn system
- Respawn timer counts down.
- There should be way less bugs with players getting stuck in between their multiple states.
- When everyone leaves, LMS will default back to skirmish.
- When 4 players join, the server will default to LMS.
- Improved crosshair graphics
- Added weapon aim cones which allow for more weapon variation.
- Bullets will hit further from center based on weapon accuracy-value.
- Weapons have customized stats which determine how the other weapon will be affected by each shot.
- Projectile weapons will remain 100% accurate.
- Loot drops spawn over time during the skirmish game-mode
- Loot drops will not spawn if there are too many pickups on the map.
- Added a cVar for loot-drop rate during the game.
- Added a cVar for loot-drop rate when the game starts.
- Starting a new game creates a new set of random loot, even if using the same map twice in a row.
- Chat will now fill the screen when enter is pressed.
- Bullet-hole markers have been reduced.