Developer postOriginal post (opens in a new tab)

Spectator and Low-FPS Tune-up (9/13)

  • Fixed a bug which caused shields to never stop recharging.
  • Healthbar will now update to the server info on damage as a failsafe
  • against bugs like that.
  • Fixed a bug with teammate status sticking after teams had reset.
  • Healthbar will now update to show spectator's health info.
  • Added Damage direction indicators to spectator mode
  • Added Damage-text pop-ups to spectator mode.
  • Added Teammate outlines to spectator mode
  • Added Hitmarker graphics and sound to spectator mode
  • The game is now 100% consistent for low frame-rate setups:
  • Fixed Player Movement Audio
  • Fixed Ball Rotation Speed
  • Fixed Player deceleration
  • Fixed Healthbar Effect movement speed.
  • Fixed Fast-text movement speed.
  • Fixed Lighting effect rates.
  • Fixed Loot-grab movement speed.
  • Fixed Camera movement and easing.
  • Added Frame-rate limiter to help with testing.
  • Rewrote a lot of local player-control code.
  • Rewrote all of the respawn code and moved most of it to the server.
  • Players will never spawn outside of the map ever again.
  • Added a lot of debug tools to test spawn Locations
  • Checked for 100% accuracy and distribution in all spawn points.
  • Rooms which are too small to support requested padding are no longer
  • selected for spawn-points
  • Game-over will now cancel respawn in progress.