·Developer post·Original post (opens in a new tab)
Spectator and Low-FPS Tune-up (9/13)
- Fixed a bug which caused shields to never stop recharging.
- Healthbar will now update to the server info on damage as a failsafe
- against bugs like that.
- Fixed a bug with teammate status sticking after teams had reset.
- Healthbar will now update to show spectator's health info.
- Added Damage direction indicators to spectator mode
- Added Damage-text pop-ups to spectator mode.
- Added Teammate outlines to spectator mode
- Added Hitmarker graphics and sound to spectator mode
- The game is now 100% consistent for low frame-rate setups:
- Fixed Player Movement Audio
- Fixed Ball Rotation Speed
- Fixed Player deceleration
- Fixed Healthbar Effect movement speed.
- Fixed Fast-text movement speed.
- Fixed Lighting effect rates.
- Fixed Loot-grab movement speed.
- Fixed Camera movement and easing.
- Added Frame-rate limiter to help with testing.
- Rewrote a lot of local player-control code.
- Rewrote all of the respawn code and moved most of it to the server.
- Players will never spawn outside of the map ever again.
- Added a lot of debug tools to test spawn Locations
- Checked for 100% accuracy and distribution in all spawn points.
- Rooms which are too small to support requested padding are no longer
- selected for spawn-points
- Game-over will now cancel respawn in progress.