Added Health/Shield Bars
M32 chamber spins like a chaingun.
Spring Rifle was rebalanced to be more consistent
- Dramatically lowered per-shot recoil
- Added end-of-burst recoil
- Continuing to tweak the damage
Changed 3rd person camera angle
- M32 shots should line up better
- You can now aim closer to the ground in 3rd person, making rocket jumps more consistent
Implemented Shields, they don't recharge yet
Player Damage Effect should be more consistent and visible