Developer postOriginal post (opens in a new tab)

Loot Polish Update (7/24)

Other players drop their ammo as loot when they die!

Loot is now synced across clients.
- You can see other players grabbing loot.
- Claiming loot removes it from the server.
- Loot data is downloaded when spawning into a server.
- Loot will no longer spawn when players join the server

Server is now in charge of how much each loot drop is worth.
- Fixed the same rifle-ammo drop rate bug from last week.

Updated weapon fire-rates to support lower FPS players
Updated weapon burst-fire to support lower FPS players
Updated weapon reload times to support lower FPS players

Broke all weapon fire-rates and burst-fire-rates so those are all different now.

Fixed a bug that caused some loot to be visible through walls.
Fixed a bug that caused spawn padding not to work, causing players to sometimes spawn in walls.
Fixed a bug which caused perfectly-good loot to spawn outside of the map.
Fixed a bug that caused ammo to stay in the clip after dying.

Clients which connect late will no longer be asked to generate map data.
Loot is destroyed locally on disconnection.

Removed enemy ammo-displays as they were too visible at long distance.

Wow this update took a long time. All I wanted to do was get players to drop ammo when they died, but I ended up having to add about 700 lines of code before I could make that happen.