Function class update:
- Increase the amount of loanable according to taxation
- Highlight the icon for diplomats and traders
- Remove the city walls and replace with a new one
- Show the opponent's sovereign state against the vassal war
- Optimize HUD
- Optimize AI efficiency
- change the game exe icon
- Simplified GM instruction flow
- Draw the map details
- Add captives to death
- Replace small map texture
- Optimize individual descriptions and languages
Gameplay update:
- a new random event (except for the Lele, Lele events)
- Now all countries can choose
- Reduce the stability needed for the exchange of heads of state
Countries more difficult to align with each other in different faith groups
- Add Rong Di, Baiyue, Bashu, Qiang characteristic beliefs
- Increase part of the original faith features sacrifice
- Xian Dan consumption will increase with the national strength, and consumes devotion
- Characters must die by a certain age
- National concept completely redesigned
- Increase the minimum damage caused by the army
- Adjust wood resource output and topography
- Complex Terrain Cities are harder to be captured
- slightly increase the value of the city offensive and defensive
- Adjust Song, Wei territory
- Eliminate the prerequisites for cross-technology research and development
- Strengthening Confucius
Bug class fixes:
-buff does not disappear the bug
- Lens flashes bug
- Army encounters bugs that do not attack each other
- Army manpower does not restore the bug
- Military organization does not reduce the bug
- Fix some bugs that ui will show in the upper left when some games are running
- history is wrong, suggesting that you hit your own bug
- Lvgu has been killed in the play but the military alliance still shows the existence of the bug
- Was declared war on others did not show the war shield badge bug
-AI force is greater than the other side too, but also choose the defensive strategy bug