So that you guys are waiting for a long time, this update will be the beta version of the official update to the official early acess version.
Compared to the previous official version, we have reproduced a large map of China as a whole. This map now has 278 cities and 154 countries in total and has optimized the administrative block map system Some performance. A more complete restoration of the spring and Autumn era, China's geo-economy and the distribution of regimes.
In addition, we also added more content and systems, such as the alliance between AI, the initial alliance, war, vassals and so on; to enhance the performance and efficiency of AI. Greatly increased the playability of the game.
After this update, we also make some improvements to the map and related content, such as vegetation, output and more. The next step will be fighting, family-related systems work, and gradually improve and enrich the game content.
Thank you very much for those players who supported us in this first step, thank you.
System related:
--AI will now form a military alliance with each other;
- The chances for AI to raise relations with its allies so that allies can be called may be higher;
- Alliance refused to participate in the war have the chance to break the league;
- Click on the shield logo in the war interface to jump directly to the diplomatic interface;
Optimize talent efficiency
- Optimize the performance of routing;
Game related:
- Zhou in the beginning will fall into a war with Xi Rong;
- Jin started fighting with Li Rong;
- Adjusting the economy, accelerating the pace of development and increasing the scale of the war;
- Balance and add historic celebrities;
- Thieves replaced with new models;
- Lancet soldiers replaced with new model;
- Crossbreed Tabard replaced with the new model;
- Raised the caravan's ceiling;
- Slightly increase the troop reduction degree of daily replenishment;
- Now the cost of improving favorability will be calculated based on the degree of development;
BUG related:
- Fixed the income display problem;
- Fixed caravan ceiling problem;
- Fixed quick jump related issues;
- Fixed the problem of too few talents;
- Fixed the problem that can not improve the relationship;
- Fixed infantry and cavalry statistics;
- Fixed issue of retreating AI team to report incorrectly;
- Fixed faction interface is blocked problem;
- Fixed the issue of the disappearance of diplomatic probability bars;
- Fixed the problem of traders unable to return to trade;
- Fixed a problem where the AI could not control the army occasionally;
- Fixed the diplomatic relations of the country after its demise;
- Fixed bug where AI did not respond to allies calls;
- Fixed maintenance fee calculation for maintenance-free units;
- Fixed a building's description of attack and defense;