Sup hackerz?
We just updated the game with a few small changes and a lot of improvements both on the server and client side.
Thanks a lot to everyone that helped us find issues and bugs and for all of the reports.
For those of you that want to contribute and help us improve the game going on, do not forget we have a very active Discord community here.
Join us and let's make MINDNIGHT better together.
For the next period of time we will focus on the X-mas update that brings a few new features and themed content. ːsteamhappyː
Without further ado, these are the changes that we just pushed:
Gameplay changes:
- We have changed the lenght of the talking phases, and incremented them depending on which node the game is at a specific moment. The old value for all node talking phases was 70 seconds. New values: Node 1 Talking Phase - 30 seconds Node 2 Talking Phase - 45 seconds Node 3 Talking Phase - 60 seconds Node 4 Talking Phase - 75 seconds Node 5 Talking Phase - 90 seconds Old Talking Phases Total Lenght - 350 Seconds (6 minutes) New Talking Phases Total Lenght - 300 seconds (5 minutes) We have made this change because it is in line with the amount of dialogue that is going on in each phase. The further the node, the more everyone has to talk about.
- Added text colors for the following words to highlight words that are related to gameplay for both Agents and Hackers: GREEN - secure, secures, secured, securing, agent, agents RED - hack, hacks, hacked, hacking, hacker, hackers
Fixes and improvements:
- Fixed a general issue that glitched the server in several situations. There are situations where the problem might persist. If so, please help us identify them.
- Fixed a high CPU usage issue when a lot of messages were sent in games
- Fixed an issue when the Hide UI button was not instancing all menus and screens
- Fixed an issue where when a player is too late for an lobby invite via Steam and clicks the invite later, the game was stuck in a functional loop.
- We have fixed a potential exploit where a tooltip was different in the UI, making players know who were the hackers and who were the agents by asking what the tooltop sais. The tooltip caption was now replaced with a neutral tooltip for both Agents and Hackers.
- Fixed the tooltip for the Reject mission button
- Fixed an issue where names such as Hanna and Anna were not colored correctly.
- Fixed an issue where a player was 2x hacker, leading to some matches in having 2 hackers instead of 3, for example.
That's it for now!
We are working on a lot of new features and content and we are constantly looking to fix the remaining issues.
Either way, thanks a lot for your support and for your generous reviews, although we had a lot of bugs and issues in the game.
Cheers!
MINDNIGHT TEAM