Hello everyone,
This patch is a very substantial update to the game. The tutorial has again been modified substantially. If you have already completed the tutorial you will not have to do it again but if you want to do the tutorial over again, contact me on discord and I will reset your tutorial state (you will keep your inventory, skills, other quests, ect.). I'm not sure what features I'll be able to put into next week because the rest of the time this week will probably be spent on bug fixes and stability fixes for the game. My list of known bugs for this patch is very small so if you find something that you think is a bug please let me know and ill try to get it fixed as soon as possible.
New Features
- Archery
- You can now use bows and arrows to kill combat NPCs.
- The tutorial has been modified where you receive a bow and 25 arrows during the tutorial.
- Bows and arrows can now be purchased from vendors
- Merchant Skill
- As you purchase items from vendors you gain exp towards your merchant skill, which improves the ratio at which you buy/sell items.
- Major performance fixes
- Recomputed occlusion culling and accuracy on all map segments
- Lighting is now only realtime global illumination, which actually performs much better than mixed (baked + realtime GI)
Changes
- Enemy drops have been updated and improved
- Enemies now rarely drop tools (short swords, axes, ect.)
- Enemies have a higher probability of dropping arrows and coin bags
- Enemies can now drop food
- Labistre Training Grounds
- Substantial updates to map, more rocks to mine, more enemies to fight, ect.
Thanks all,
John
Email: [email protected]
Twitter: @dettergames
Facebook: https://www.facebook.com/dettergamedesign/
Blog post: https://www.dettergamedesign.com/index.php/2018/04/19/release-1-1-10a-archery-update/