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Build 0.769 Bug Squash

We'd like to apologize for the delay in the latest content patch. Our artist had some technical issues with his computer, but that has since been resolved. Stay tune for more units. In the meantime, we are publishing a new build with various changes and bug fixes!

General

-Hitting Esc will now bring up the Command Menu or Quartermaster Menu (if a soldier is selected)
-Flametroops will no longer fire their weapon during a Suppressive Fire order.
-Flametroops will no longer fire their weapon during a Concentrate Fire order if the target is out of their weapon range.
-Soldiers in melee will no longer obey the Suppressive Fire and Concentrate Fire orders.
-Bazooka troops will no longer fire at troops in melee.

Tutorial

-Fixed a bug where Forward Observation Posts were not being removed after advancing or retreating.
-Shotgun upgrade removed and disabled from the tutorial.
-Gurkhas removed and disabled from the tutorial.
-Diggers removed and disabled from the tutorial.
-Fixed tutorial text: soldiers die at -25 hitpoints, not 0.
-Fixed a bug where command points would be modified by the particular squad deployment option.

Bug Fixes

-Fixed a bug where suicide infantry would explode when unconscious.
-Fixed a bug where retreating infantry were preventing the player from advancing to the next screen. Retreating soldiers in Sector Defense will now always desert.
-Fixed a bug where retreating infantry would advance to the next screen.
-Fixed a bug where Sectors Advanced stats was not saving properly.
-Fixed a bug where the info bar for vehicles was displaying after clicking on another unit.
-Fixed a bug where M3 "Satans" would continue to be available after a deployment without having to reacquire them via the Requisition menu.
-Fixed the experience display for vehicles, capping the value at 100.
-Fixed a bug where supply crates can be retrieved multiple times by multiple soldiers.
-Fixed a bug where the Medal of Honor was awarded after 2500 waves reached in the last 25 deployments, as opposed to 2000 waves after 20 deployments. This has been fixed to 2000 waves after 20 deployments.
-Fixed a bug where Officers and Signalers were not granting additional command points via their passive abilities.
-Fixed a bug where enemy defenses would never spawn on advancing maps.
-Various other fixes that we forgot to log.