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Build 0.78 Milne Bay

General

-Resized background map.
-Reworked infantry weapon fire animations.
-Soldiers with 10 or more experience will no longer throw grenades at targets in a melee.
-Reduced duration of medical supplies from 5 minutes to 4 minutes.
-Prepared Fighting Positions now includes double sandbag walls and medical supplies.
-M3 Stuart, M3 Satan, Type 95 Ha-Go, and Type 4 Chi-To are now armed with a hull machine gun.
-Slightly increased firing rate on M3 Stuarts.
-Adjusted firing arc on various weapon emplacements to prevent them from firing at extreme angles.
-M45 Quadmounts will now properly drift fire towards enemy vehicles.
-Increased armor piercing value on M2 Browning Machineguns from 20 to 25.
-Increased base movement speed on Bazooka troops from 10 to 11.
-Decreased movement penalty on M1 Bazooka from -3 to -2.5.
-Decreased movement penalty on M9A1 Bazooka from -2 to -1.5.
-Slightly increased damage on M9A1 Bazookas.
-Increased projectile speed on M9A1 Bazookas.
-Decreased Smoke Grenade deployment chance on Imperial Guards.

Defense in Depth and Sector Defense

-Increased minimum wave requrement on Imperial Guard Medium Assault waves by 10.
-Reduced price on Bazooka troops from 40 to 35 Command Points.

Bug Fixes

-Fixed a bug where weather effects were not applying correctly.

Hotfix 0.782

-Concentrate Fire, artillery orders, and supply drop orders will now deselect the currently selected soldier or vehicle when called via hotkey.
-Sarge's death will now only apply at -25 hitpoints or less.
-Fixed a bug where Prepared Fighting Positions would sometimes glitch the game out.