The asteroids flying at sonic speeds after just a few levels of progression has been nerfed quite a bit and I think players will definitely notice that life has gotten much easier with this patch.
Keep in mind that more asteroids are still likely to spawn as you progress through the waves of rocks, and their speed will still increase as you advance, however the overall speed should progress much slower with this patch. These changes will be more noticeable the higher the difficulty you choose to start the game, but every difficulty level should notice a lot easier time dodging rocks as you progress.
A unintended issue with the higher tier resources like Rhodium and Osmium spawning too frequently has been resolved and put back where it was before the A55 Kicker was introduced. The problem was caused when I added a slight chance of asteroids dropping the exact resource you need to craft the A55 Kicker and what was happening sometimes is that the higher tier resources were also spawning unintentionally due to a goofy mistake made in my code. This should be resolved now.
A few other minor tweaks and A55 bouncing off asteroids mechanics were made, and will likely continue to be made until I'm really happy with it. Getting really believable bounces off asteroids with the A55 kicker has been a little tricky due to the odd shapes of the asteroids as well as the A55 kicker, but hopefully I can continue to perfect this over the coming patches.
Happy Rock 'N Rolling.. and please let me know your thoughts as this is BY FAR the BIGGEST GAME BALANCE PATCH since Rock 'N Roll launched in early access back on July 13th. It should be a noticeably easier game than it was before, so higher scores from most players are likely! Have Fun!
