Update 0.5.2 has landed, so Steam should automatically download it for you soon.
Apologies this one has taken a little longer than normal. I've been doing a lot of experimenting and testing things for the future - things that aren't quite ready for release yet - but hopefully the updates should speed up again before too long.
Anyway, here's what's new:
----- DEFAULT GRAPHICS SETTINGS -----
I've tweaked the default graphics settings, which may have reset your customised settings. Apologies for that, but this should definitely be the last time I ever have to mess with those! :)
----- NEW POINTS OF INTEREST -----
If you start a new game, you may notice a few new points of interest dotted around the world. Nothing too game-changing - and they might not be the easiest things to find - but simply more random things you might encounter on your travels around the world. Some are definitely still work-in-progress and will be expanded on in future, but, as always, I like to get things released as early as possible to start gathering feedback!
----- FISHING UPDATES -----
To tie in with some of the new POIs, the potential loot you can get from fishing has been tweaked and balanced a little. Oh, and the fishing line itself should be more stable now!
But maybe all this fishing is starting to get on the nerves of whatever lurks beneath the sea...
----- RANDOM UPDATES/FIXES -----
- Tools are slightly more durable now, shovels doubly so.
- Meat/Leather Trees have been boosted slightly... They still drop a maximum of 3 Meat/Leather, but they don't have to grow as large before dropping more than 1.
- It should no longer be possible to swim off the edge of the world - a completely unexplained force will slap you back towards to middle of the map.
- Loot from Crates/Barrels/Graves have been slightly tweaked.
- The UFO is now a little more aggressive with its abduction attempts.
- Fixed an issue that was causing crates to trigger mines.
- The average length of the Tornado has been shortened a little bit more.
- Upgraded a couple of existing POIs to add more potential variations.
- Fixed an issue that was causing the rotation of all rocks to be reset after the first reload of a particular save game. No idea how that one slipped through until now!
- Fixed an issue that was causing drowning Slug Beasts to simply vanish rather than turning ghostly like other beasties do.
----- 0.5.3 HOTFIX -----
- Fixed a UI bug that might've prevented items in your inventory from correctly appearing in the "Select Item" menu.
- Fixed a bug with the updated UFO movement logic.
I was hoping to get make the hotbar keys rebindable in this update - and add controller support for it - but I didn't quite have time in the end. That'll be the first thing I work on for the next update anyway.
After that, I really want to start working on new events, more biomes, and many more late-game craftable things. Oh, and I'm planning to get a non-permadeath mode in there ASAP too.
As always, if you have any feedback or encounter any problems, just let me know!