Update 0.6.1 has arrived, so Steam should do its thing and spew it on to your computer soon. And here comes to usual rundown of the newness:
----- NEW GAME MODES -----
Next time you start a new game, you'll be asked to select a Game Mode - Easy, Normal or Hard...
EASY MODE is the often-requested non-permadeath mode. Upon dying, you'll drop all your equipment and reappear in a random location, so you'll still want to avoid the whole being-killed thing as much as possible, but your save game will be unharmed and you're free to galavant around Wrongworld like some kind of immortal space mutant.
However, you don't earn any XP in Easy Mode and won't unlock the rewards, so maybe think of it as a practice mode if you want to get your hands on those shiny treats one day.
NORMAL MODE is what you've been playing so far... Permadeath, XP, fun times.
HARD MODE is there for those of you that might want a tougher challenge. Permadeath and XP like normal, but faster hunger loss, tougher beasties, and probably more frequent random events popping up.
----- WORKBENCH AND SMELTER RESOURCES -----
Workbenches and Smelters now require less resources to build, down from 30 to 20 wood/stone. I know it's only the difference of a couple of trees or rocks, but hopefully it'll allow everyone to acclimatise to early-game without feeling like they're being hit around the head with a little grind right at the start. Oh, and I've also tweaked the goodies you get with Quick Start Mode activated to factor in these changes.
----- GAMEPAD HOTBAR CONTROLS -----
You can now use the D-Pad on your controller to select and use items from the Hotbar. To free up the D-Pad for this, Autorun is now toggled by clicking down the Left Thumbstick. And...
----- WALK TOGGLE REMOVED -----
I completely removed the Caps Lock/D-Pad Down toggle for switching between walking and running. Walking didn't actually serve a purpose, and, if anything, it just got in the way when it was accidentally pressed!
As far as I can tell, me messing with some of the in-game controls shouldn't cause any issues, but you might want to double-check everything's as it should be if you've customised your keyboard controls.
----- NEW ACHIEVEMENTS -----
I've added 10 new achievements to the game, and unhidden 2 of the existing ones. In future, I'll try to add achievements at the same time as actually adding the content, as I appreciate that some of you will have already done what's required to unlock these but will now have to do it again if you want the achievement. Sorry!
----- TOOL TWEAKS -----
Wooden and Stone tools are now a little faster at chopping trees/smashing rocks. I wanted to boost the speed increase a little between wooden tools and just using your good old smashy head technique, so they all got nudged up a bit.
----- RANDOM UPDATES/FIXES -----
- Remember when items used to fly off into the distance at warp speed (I'm looking at you, Glass)? Well, I slightly tweaked the fix for that to loosen it up a little, as I discovered that was a potential cause of items occasionally falling through the floor (they were so slow to depenetrate themselves, gravity took over and sucked them through the floor). If you notice any problems with items flying off into the distance again, please let me know.
- Fixed a rather important issue that was probably preventing Slug Beasts from spawning before midnight.
- Updated the Tooltip for the Multipurpose Claws to help clarify that they're actually amazing.
- The damage from poisonous mushrooms was previously being reduced by armour. Pretty sure that's not how poisons work, so I updated that :)
- Tweaked some of the boss damage values.
- It's no longer possible to place structures inside a boss's lair.
- Interacting with a "HOT HOT HOT" meteor without the proper equipment will now display a little hint to let you know you're doing it wrong.
- Slightly increased the chance of Frog Beasts spawning.
- Added a little sound effect when equipping items.
- Fixed an issue that could potentially trap you when crafting certain structure upgrades.
- Tweaked the loot spawning location for trees to reduce the chance of stuff sneaking underground.
- Tweaked the spawning logic for the Statue of Spatula.
- Fixed an issue that allowed you to toggle crawling when you shouldn't have been able to.
- Fixed an issue that meant beasties could continue slapping you in the face while you were trying to watch the little end game cutscene.
As always, if you have any feedback or encounter any problems, just let me know!