Update 0.8.2 is here, but don't get too excited... it's mostly little fixes. It was originally just going to be a hotfix to correct a few minor issues with the last update, but I got a bit carried away and added a Creative Mode and a few other things too :)
----- CREATIVE MODE -----
When starting a new world, you'll now find a "Creative Mode" option along with the usual Easy, Normal and Hard Modes.
In Creative Mode, you have access to all of the crafting recipes (apart from the XP-unlocked things), and you can craft them instantly without needing any resources. On top of that, you're also invincible; Hunger and Health have been completely disabled, so you can go around whomping beasties as much as you want and they'll just flail around, unable to hurt you.
As you might imagine, this makes things a little easy, so you won't be able to unlock any of the Steam Achievements in this mode. And, of course, XP is disabled.
And because you have access to all of the crafting recipes, please bear in mind that this mode is kind of a massive spoiler, so I'd definitely recommend new players stick to the regular survival modes until they've experienced the satisfaction of discovering things for themselves. But, at the end of the day, it's your game, so play it however you want! :)
I'm curious what you guys think about this mode in general. I can't decide whether it should even exist, because it's such a big potential spoiler. But, on the other hand, it can be kind of fun (if a little pointless) to just roam around, build a massive house, experiment with the late-game craftables etc. And I suppose it's no different from me adding some kind of "God Mode" cheats. Actually, maybe it should be called "God Mode" instead. And maybe it should have to be unlocked via XP. Perhaps the bosses shouldn't be accessible at all in this mode. Perhaps you should be able to trigger specific events whenever you want (although I kind of already have plans for something like that in future). Maybe I should add some other kind of challenges to this mode to give it more of a purpose. Let me know what you think.
----- HOUSE TILE WINDOWS -----
You can now add "Windows" to your Modular House Tiles. Just edit the floor using Construction Mode like normal, and you should see 2 new Window options to the right of the Roof options.
I put "Windows" in quotation marks because they're purely decorative - you can't actually see through them (that'd require a lot more work because I'd need to redevelop the weather system, as mentioned in the 0.8.1 update notes), but I think they do make your house look a little prettier, especially at night :)
From now on, windows are enabled by default when you build a Modular House Tile, but they'll need to be manually added to existing Tiles that were built prior to this update.
----- RANDOM UPDATES/FIXES -----
- When battling the Robot, you'll now see health bars for each of the areas in his lair, representing the current tidyness level of each area. Hopefully, this helps to clarify what you need to do to defeat it. And I've also fixed an issue with the central pillar that zaps you - previously, if you defeated the boss but then stood too close to the pillar, it looked like it was zapping you but caused no damage. Now it just ignores you instead like a good little defeated boss pillar.
- You can no longer go through Stonehenge portals while mounted (Thanks for the heads-up, Mark!).
- Tweaked the Boxing Ring a little so the camera is no longer allowed to sneak behind the Round Indicator... Always useful to be able to see what you're doing during a fight (Thanks, Airwave)!
- Fixed an issue that was preventing footstep sound effects from playing while in a boss lair.
- Lowered the recharge time of the XP-unlocked Teleporter from 5 to 3 seconds, just to make it a little more fun.
- Tweaked the Flagpole model a bit. Previously, they went unnecessarily far into the ground, which meant if you placed one on the roof of your house it was likely to poke through and look stupid.
- Tweaked a couple of the Getting Started tips that appear at the top-left to hopefully ensure people don't miss the super-useful "Hold Interact to pick up nearby items" tip.
- Updated the Frog Beast's movement system to help ensure they don't magically go through walls, just like I did for the other beasties in the last update. But be warned: they're a bit better at vertically aiming with their dive attack now, so jumping out of the way might not be as easy as it once was.
That's it for now. Time for me to continue working on the next boss-type thing in preparation for the next big update... Mwa ha ha!
As always, if you have any feedback or encounter any problems, please do let me know. And feel free to come and say hello on the Wrongworld Discord :)