Update 0.5.1 is here!
This is very much the first of a two-part update. Ideally, I wanted this to include all the fun new things I've been working on over the last couple of weeks - things that were designed to launch alongside fishing - however, a few of them weren't quite ready for launch yet.
So, because I've also made quite a lot of other minor fixes and improvements, I made the decision to get this update out now but hold back plenty of finished and nearly-finished things until I can launch them all at once in the next update.
Long story short, expect more interesting things next time :)
For now, here's what's new:
----- FISHING PART 1 -----
You can now craft a Fishing Rod and go on the hunt for fishies. Simply equip it, point yourself at some water, and click to cast your line.
For more information about how it works, click the little "?" icon next to the fishing UI that pops up whenever you cast into water.
Because some of the things you can potentially catch have been held back until the Fishing Part 2 update, the balancing and frequency of the items you'll find might be a little off for now, but I thought I may as well get this v.1 system out there now and start gathering feedback while I continue to work on it.
----- HOTBAR -----
When your inventory's open, you'll see a little 10-slot hotbar at the bottom of the screen.
Drag things from your inventory into whatever slot you want, then use the number keys to automatically use/equip that item. If you're the kind of person that likes to have the hotbar visible at all times, just click the little pin icon to the right of it and it'll stay on-screen.
For now, the shortcuts on the hotbar are keyboard-only, but I'll be adding controller support soon, most likely in the next update.
----- RANDOM UPDATES/FIXES -----
- Fixed the issue that was causing drops from crops to sometimes fall through the ground.
- Fixed a few sneaky little UI bugs, mostly related to opening/closing menus or cycling equipment while interacting with something.
- Improved the spawning logic for a bunch of points of interest.
- More collision upgrades. As I've mentioned before, I'm doing this bit-by-bit... If you still encounter any beasties going through walls, please let me know :)
- Trees/Rocks now block digging to prevent infinite tree-stacking!
- Tweaked the way the dirt mounds shrink so they no long hide underground and prevent digging.
- Upgraded the shovel dig location marker.
- Fixed a sneaky gap in a landscape - Thanks, Highrider :)
- You can now disarm mines and get a bomb for your trouble by digging with a Metal Detector inside the mine's detection radius.
- Updated the Statue of Spatula to fix and upgrade the things that can potentially spawn within it.
- Updated the potential drops from the metal Reward Crates to make them a little better and remove the most underwhelming possibilities.
- It should no longer be possible for any of the ritual events to spawn underground.
- Fixed a bug that was causing one of the Robot's attacks to do more damage than it was supposed to.
- The combat lock-on system no longer targets Boxy McBox.
- Fixed an issue with the Ship that could cause Boxy McBox to freak out a bit if he happened to be spawned there.
- Fixed a timing issue with the red moon that appears during The Rage of the Pig Beasts event.
- Tweaked the angry Easter Island Head so it should no longer float into the sky like an idiot.
- The angry Easter Island Head and the Obsidiman (big rock guy from the Rock Beast ritual) are now correctly marked as "Stone" and will therefore take bonus damage from pickaxe tools.
- Increased the chance for the Stonehenges to activate, and reduced the shrinking event that can occur to bypass a couple of clipping issues.
- The Minefield shouldn't spawn in awkward places any longer, and its rewards should be less likely to roll away from where they're supposed to be.
- The Scarecrow shouldn't be able to spawn near a cliff face now, and the green fence highlight has been tweaked a little bit.
As always, if you have any feedback or encounter any problems, just let me know!