Making some great progress on the skill system and wanted to share. I have nine of the ten skills already working and decided not to do the tenth one, Nimble. It just didn't seem all that useful as it's pretty rare that you get knocked down in the game. Going to replace it with something else. Open to suggestions!
Also, a quick WIP shot of the UI for the system. I added it to the Inventory UI to avoid requiring another key to open it and that space isn't used unless you are looting a chest, selling, imbuing, etc.


And yes, the Pumpkins are placeholder. :P You'll be able to mouse over each of the icons to see what bonus you currently have (if you've spent a point on it) and what the next bonus is if you spend another point on it. Each skill can be upgraded three times, including the initial purchase. There is room for 10 skills in the UI. If I add more skills I'll just update the UI to accommodate them.
I'm going to be building the system that allows you to earn Skill Points and spend Skill Points next.
For more information about the Skill System, check out this announcement:
And one more Weapon Concept - Gold!

