Late night build! Alpha 9.2 includes a bunch of fixes and optimizations to existing systems.
- Fixed a bug that caused Stones to sometimes not give you Quality Stone when breaking them.
- Fixed a bug that caused the mouseover text for the Quest Item Slots to persist after closing and opening the Inventory UI.
- Various fixes and optimizations for the Cave maps. Will be doing more optimizations for these as well.
- Reduced the chance of getting the "Noises" Quest with the Restless Spirit. This is supposed to be a fairly rare quest.
- Fixed a bug that caused Townspeople to keep the "I'm sick" mood debuff even after completing the quest to cure them.
- Rewrote a good portion of the Overlay system for Houses to make sure the Overlays for Water, Cleanliness, Beauty, and Warmth update correctly when placing and moving houses and decor items.
- Increase the days before the Warmth system starts checking for Coal from four to six days.
- A bunch of fixes to Sound and Music settings to make sure they remain the same between saves and loads.
- Fixed a bug that caused Miners to not have a goal icon in the Townspeople Manager UI when swapping jobs with another Townsperson.
And last, but certainly not least, more weapon and shield concepts!


Note, the Jade weapons and shield won't have a bright glow. They'll look more like polished Jade. The glow is a bit too sci-fi imo. And the Iron items will likely have a bit more contrast between the dark and light metal.
