I've started work on the Skill System that I mentioned in the Roadmap update a few days ago and wanted to share some information.

As you play the game your character will gain Skill Points. These points can be spent to obtain and upgrade skills. Each skill can be upgraded twice, creating three tiers for each skill counting the initial purchase.
Upgrading a skill will increase its chance to take effect and its potency. So for example, when initially purchased, "Tough Skin" reduces damage by 10%. Upgrading it will increase that 10% to 15% and upgrading it again increases it to 20%. I'm still working on the exact numbers, so take that as just an example.
Skill Points are gained from completing quests, completing construction of buildings, and killing monsters. I'm also considering giving a small increase to skill points earned if your overall town happiness is at 4 stars or above. I'm also still working out what the maximum number of skill points earned will be. Basically whether you can max out every skill eventually or limit it so you have to choose which ones to learn and upgrade and which ones to forgo.
There is no skill tree with prerequisites, so you can pick and choose whatever skills you want.

- Second Wind - when your hit points are reduced to 0, there is a chance that your health will partially regenerate, keeping you alive in the fight.
- Block Stun - when successfully blocking an attack you have a chance to stun your opponent.
- Athletic - use less stamina when sprinting.
- Hard Head - dash attacks do additional damage. Stacks with the Ram Helmet.
- Killing Blow - when killing a monster with your power attack, there is a chance your power attack will immediately recharge.
- Tough Skin - reduces melee damage taken in combat.
- Spell Resist - reduces damage from spells.
- Luck - chance to increase the amount of loot (such as alchemy ingredients and ore) you get from treasure chests.
- Riches - chance to find more gold in treasure chests.
- Nimble - reduce the amount of time to get back up when you are knocked down.
I'm sticking to passive buffs and bonuses over activated skills for now. And of course I'm open to skill ideas!
Also, the weapon and shield concepts are coming along nicely. So a sneak peek - The Copper Weapons! In addition to being the reference for the 3D models, I'm also going to use these as the icons in inventory and will eventually update all of the icons to match this style.

The concepts are being created by the same artist who drew the monsters. Really love his work!
And if you haven't checked out the roadmap yet, you can find it here:
https://steamcommunity.com/games/664000/announcements/detail/1710706508279875941
