Another build today! Today's update includes a big update to the character movement system and animations. New animations includes strafing and running backwards. This build also includes some bug fixes.

I'm still working on the transitions back to idle (these are the same as the previous movement system) but I think this looks much better than the character always playing the same run forward animation no matter which direction the character was running.
Full build notes:
- New character animations for movement.
- Removed the game pause when first starting a new save. I believe this was causing some weird graphics problems that only occurred the very first time you play HammerHelm.
- Updated the "How To Fight" screen to reflect the new power attack gems.
- Fixed an issue that caused house roof colors to go back to their default color as you walked away from them. This was a result of the house roof color system not accounting for the new level of detail optimizations that I did a while back.
- Also fixed a similar issue with roof colors for the Storehouse, Carpenter, and Hunter.
- Fixed a bug that cause buildings that were placed in the center of town to not be enterable.
