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Dev Note #5. Graphic settings

Ever since the Early Access launch of Metro Conflict: The Origin, one of the most feedback we have received has to do with Graphics related issues. We believe many such questions and concerns may be answered simply through detailed explanation of Graphics options. In this Dev Note, we’ll try to guide everyone through graphic settings.

First and foremost, we’ll take a look at customizable graphic options.

As we breakdown each Graphic options (refer to above table), we now understand what each option actually does to the in-game visuals. One of the most ‘popular’ issues addressed to us was regarding how turning off the ‘Auto Setting’ and manually turning up all graphics options didn’t seem to change anything. The main reason many people felt this way was due to how our current Texture Quality was being set in-game.
While background & character settings can be manually chosen, Texture Quality is currently designed to reflect your PC’s GPU memory to automatically default to the highest possible Texture settings. This in turn may create two conflicting scenarios. First, your GPU memory had already set your Texture Quality to max and therefore would not change the outcome of lowering/increasing the level of quality manually. Second, it could be that your PC is unable to support best possible Texture Quality due to low GPU memory regardless of manual input.
It is our intention for MCTO Client to automatically factor in your PC memory, GPU memory capacity, and 32/64bit OS in order to set your in-game graphics to an optimal level without having to force any strains upon your gaming setup.
This automatic Texture Quality function has created an illusion of manual settings not correctly working through the Video Options.
There are rare cases where graphic options are incorrectly set despite your sufficient GPU memory. We’ve found that the game client currently has several GPU models missing from its list of recognized units.
Our technical team is currently adding any missing GPUs including newly released models to the list. If you feel that your graphics setting is functioning irregularly, please feel free to report it to us on our forums and/or Steam Bug reports.

We are currently planning to improve overall graphics quality in the near future. It is our intention to clarify Video setting options in order to improve the UX. We will also be increasing maximum Texture quality in order to accommodate high-end GPUs.
We hope this post was helpful for those who may have been confused with how Video settings were supposed to work. We understand that there is always room for Graphics related errors which may not be related to this posting and we hope that, in such cases, you will help bring it to our attention where we will try our best to address the issue as soon as possible.
Metro Conflict: The Origin will continue to improve Gameplay graphics as much as we can. We thank you again for your support and future changes to game graphics will be announced through patches.

Thank you,

MC Team