Metro Conflict: The Origin is finally opening its doors to the public through Early Access.
Through our recent Beta test, we were able to collect diverse feedback and user insight on Metro Conflict: The Origin. The very purpose we’ve had in mind conducting Beta test was to hear what our users had to say!
We’re very excited to come across such an awesome collective community of users who took the time to share with us; Pros & Cons of Metro Conflict: The Origin.
As we launch Metro Conflict: The Origin through Early Access, we would like for everyone to comprehend the potential in what Metro Conflict is able to become. We, the developer, do not consider Metro Conflict: The Origin as a finished game but rather as a starting point of a great game in the making! We may be the ones to deliver your content but our user community and their voices are the foundation of our game development.
Metro Conflict: The Origin Early Access Launch -Date & time: 2017 Nov 8th 11:00PM (PST) -Serviced regions: North America, South America, Europe, and Asia
Early Access Updates:
1. Additional Game content
- EXD Mode: Solar Power Station
- DEM Mode: Cliff Side, Union Station
2. New Character Skin
- Tiffany Rose-pink Skin (Obtainable through Winner’s Crate)
3. EXD Mode gameplay changes:
- We’ve taken into consideration; various user feedback related to the EXD mode. We have added clarity to where ‘Marker’ could be setup by either team. We’ve also enlarged the proximity radius around the ‘Marker’ in order to promote team fights.
- We do intend to keep a close eye on our EXD gameplay in order to balance the overall game mode and create an enjoyable experience for our users.
4. UI/UX fixes:
- We’ve received numerous feedback related to the game lobby operating in Window mode. As such, we have defaulted our lobby to Full Screen. Please note, that we are aware of partial fonts and/or images lacking sharpness compared to the rest. We will be fixing this issue through patches in the near future.
- There may be limitations in dramatic changes to the overall UI and/or HUD at this time but we are planning to implement changes according to ideas & feedback provided by our Community members.
5. Miscellaneous:
- We have modified the default server connection in order for you to automatically connect to the nearest located Server. You may still ‘choose’ your server region manually.
- Misguiding and/or unclear descriptions have been modified.
- We’ve created a function regarding language where Metro Conflict: The Origin will automatically set in-game language to correspond with your Steam Account’s language preference. If your Steam Account language is not one of the languages supported by Metro Conflict: The Origin, it will default to English. Manual language change function is still available through Settings.
- We’ve increased ‘Call Sign’ character limit from 10 characters to 16 characters. We have also enabled the option for non-English speakers to create their ‘Call Sign’ in their native language; if the language is supported by the game.
6. Known Issues:
- We are aware of the confusion caused by MWF(Match Waiting FFA) allowing players from different servers to connect into a mutual game channel. We are already working on differentiating MWF channels in order to eliminate such confusion among our players. We ask you for your patience as we work on the solution.
- Players are given two different types of Crates obtainable through gameplay which, by % chance, may drop unique items (including skins). There is a known bug where identical item drops simply disappear from your inventory. We are planning to fix this issue in the near future so that you are able to possess multiple items of the same kind.
In order to show our appreciation to all of our Beta Test Participants, we have prepared a special Crate for you which will be available in your Inventory.
We would like to thank everyone for your amazing support!
MC Team.