For our 4th chapter in Dev. Notes, we will be reviewing 12 unique skills available in Metro Conflict: The Origin.
Main Skills;
Geoffrey
- [Shockwave]: Creates an EMP field with a 7m radius centered at where Geoffrey initiated the skill. Those who are caught by Shockwave become impaired in their movement as well as their aim for up to 3 seconds. They also receive minor damage from the skill (1hp/sec)
- [Duration]: 3 seconds
- [Cool down]: 120 seconds
- [Tips]: Shockwave can have a devastating effect when used in a narrow area in order to choke enemy movement.
Igor
- [Blind Storm]: Blind Storm creates a 9.8m radius Electro-Magnetic bubble which temporarily blinds enemies who are caught within the storm.
- [Duration]: 5.5 seconds
- [Cool down]: 190 seconds
- [Tips]: Blind Storm can be a great tool both; offensively & defensively. It can also be used to cancel out Hawkeye’s Motion Sensor detection.
Lopez
- [Teleport]: Summons two bi-directional teleportation portal that last 3 minutes. Portals can be placed anywhere on the map and cannot be destroyed.
- [Duration]: 180 seconds
- [Cool down]: 80 seconds
- [Tips]: First portal, once placed, will stay active without a time limit. Try to time the placement of the second portal to meet your team’s strategy.
Rona
- [Shadow Dance]: Rona’s holographic replication can be directly controlled as if it was actually Rona. The Hologram can be used to check around corners or create confusion among enemy players. Vision gained by Shadow Dance is shared with Rona and her team mates.
- [Duration]: 15 seconds
- [Cool down]: 150 seconds
- [Tips]: Shadow Dance is great for scouting dangerous territories but it can also draw fire from enemies while team mates engage them in battle.
Tiffany
- [Recover Health]: Recover Health has a 30m radius which heals all team mates within the radius for 20hp per second for 6 seconds.
- [Duration]: 6 seconds
- [Cool down]: 50 seconds
- [Tips]: Recover Health can be timed together with other agent skills in order to regenerate to full HP. (ie: Recover Health + Body Armor)
Striker
- [Body Armor]: Grants the user and all team mates within a 15m radius 99% damage reduction armor for 2.1 seconds. (Does not block Headshots)
- [Duration]: 2.1 seconds
- [Cool down]: 180 seconds
- [Tips]: Activating Body Armor at significantly low life can work as a bait for enemies to over commit their engagement.
Chris
- [Micron]: When activated, Chris shrinks his size by 75% for 8 seconds. There is a HP penalty during Micron which reduces Chris’ life down to 30hp.
- [Duration]: 8 seconds
- [Cool down]: 135 seconds
- [Tips]: Micron can be used not only during combat but also for moving past chokepoints with ease. Due to Micron’s HP penalty, be aware of activating the skill against AOE damage dealers (ie: Geoffrey, Lopez)
Trish
- [Stealth]: Upon Activation, Trish becomes invisible for up to 10 seconds. She is able to move around freely without being seen but Stealth becomes deactivated when Trish fires her weapon.
- [Duration]: 10 seconds
- [Cool down]: 130 seconds
- [Tips]: Stealth can be used to play mind games with enemy users. Try and position yourself at an advantageous angle to take out the enemy.
Hawkeye
- [Motion Sensor]: For the duration of the skill, Hawkeye and his team mates gain vision of all enemy players for 6 seconds. Enemy users revealed by Motion Sensor receive warning labels on their screen.
- [Duration]: 6 seconds
- [Cool down]: 200 seconds
- [Tips]: Motion Sensor can be used to figure out where enemy players are stations. This information can be vital in trying to figure out the opposition’s strategy.
Ana
- [Dash]: Ana is able to speed up movement speed of herself and her allies within a 20m radius for 5 seconds. Dash grants a burst in ‘forward’ movement speed which is 1.7 times faster compared to normal movement speed.
- [Duration]: 5 seconds
- [Cool down]: 140 seconds
- [Tips]: Dash can be used to allow the whole team to storm a location quickly.
El Tigre
- [Energy Shield]: El Tigre and his team mates within a 20m radius receive an energy shield which absorbs all explosive damage made against them for 11 seconds.
- [Duration]: 11 seconds
- [Cool down]: 90 seconds
- [Tips]: Geoffrey’s grenade launcher and the infantry mortar used by Lopez can become useless due to how Energy Shield works. Geoffrey’s Shockwave is also considered as explosive damage. Use Energy Shield to cancel out Shockwave effect.
Big Daddy
- [Maximum Armor]: For 5 seconds after activation, Maximum Armor creates a barrier for all allies within a 20m radius. Players who gain Maximum Armor barrier will receive 80% reduced incoming damage from all bullet-type attacks. (including headshots)
- [Duration]: 5 seconds
- [Cool down]: 130 seconds
- [Tips]: Maximum Armor can have great effect when used in the midst of a large firefight.
Secondary Skills (incl. Passive);
- Igor – Martyrdom(Passive): Even in death, Igor bring fear to those around him by blowing himself up to damage those close by.
- Ana – High Jump: She is able to maneuver over obstacles in dire situation.
- El Tigre – Sliding: El Tigre can literally slide in and out of combat quickly.
- Striker – Sprint: Striker is able to quickly sprint to flank enemies or join team mates in battle.
I hope this posting gives a deeper insight to all of our users :)
MC Team.