Today’s posting is about our new game mode; EXD (Extreme Domination)!
Throughout our development of Metro Conflict: The Origin here at Red Duck, Inc., various new maps and games modes have been continuously added. As of now, there are more than 10 different game modes along with dozens of new maps.
As we were preparing for Metro Conflict: The Origin’s release, the most significant focus in mind was not about how many game modes we have available nor the vast catalog of maps we have prepared; but rather the importance of providing unique gameplay experience through introducing a concept unseen from previous FPS titles available on the market.
While reviewing through each game mode we had prepared for Metro Conflict: The Origin, we were looking for two distinctive features to be offered to our users; ‘Enjoyable gameplay experience’ & ‘Fresh style of gameplay’. Through such internal review, we’ve decided to bring you EXD (Extreme Domination).
Let’s take a closer look into how EXD mode is designed to be played:
- EXD mode is a 6 vs 6 team match where an objective known as ‘Marker’ requires to be obtained from a neutral location be either team. Once the ‘Marker’ is obtained, it can be carried to a location of choice and activated to win the match.
- Successful ‘Marker’ activation requires for it to be setup and have, within its proximity, at least one team member for the ‘Marker’ to completely finish becoming activated.
- Opposing team may, at any time, stop the activation by either; removing any/all players within the designated proximity of the ‘Marker’, or physically steal the ‘Marker’ away from the opposition by picking it up from its set location.
- Character dynamic & relative skill combination is a significantly vital element in successfully obtaining, and defending/capturing the ‘Marker’. Map utilization, individual aim, and teamwork are all the more important due to the nature of EXD objective model.
- EXD mode allow users to have much more freedom in the overall gameplay. For example, some teams may forcefully create an added advantage by choosing a strategic location for the ‘Marker’ placement in order to funnel enemy movement. In a grander scheme of things, users may effectively conjure new strategies built on various character combinations to gain leverage over opponents.
We believe in the growth potential that EXD offers in both; casual & competitive gameplay. Through our CBT, we hope to receive your feedback in which we will consider it as our initial evaluation of EXD. Suggestions and ideas including addition, supplication, and also revision of rules & structure would be very much appreciated.
That was indeed a long posting!
Seeing it and experiencing it for yourselves would definitely be best. So make sure you’ve signed up for our CBT but until then, enjoy this informative EXD gameplay video!
Extreme Domination!
Team MC.