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v0.152

Startron v0.152 has been released!

Tweaks & updates

  • Allowed swapping between salvage yard shop and the addon fitting screen with H and F regardless of context
  • Sky whales are now rarer (they were intended to be a curiosity, but if every gas giant has them, they're just an invasive species/weeds)
  • Allowed selling fuel pumps at salvage yards and trading potron at the flora shop
  • Moved buying calron and silird from scrapyards to exotic dealers
  • Added specific messages to explain template placement on industries
  • Improved performance slightly when processing clouds on background entities
  • Pressing home now centres the camera on your ship when flying around on an entity
  • Tracked cargo & tracked recipe now persist between saves
  • Added snowmen
  • Moved the bar over in one of the planet ports so the arcade machine lines up better
  • Added contaminated canisters to dark ships
  • Corrected the border spacing on conversation dialog boxes
  • Lithrogen now renders as a river when it's only one tile wide (makes bodies of water on entities looks a bit more natural)
  • Everybody now has a pirate hat onboard a pirate station
  • Zipship engines now poot out █s when flying vertically and ■s horizontally
  • Added a toggle for showing all signs while flying around on an entity or viewing the system
  • Incinerators now produce pollution in oxorine atmospheres just like refineries
  • The MazeBase level end and doors now have prompts to explain what they're for
  • The shopping centre superstructure looked a bit basic so that's been spruced up
  • The Unity/Steam versions now support all pitches of beeps found in the native game (so the end of the self destruct sequence sounds right now)
  • Added a shimmer effect on chronc ore, chronc bars, gomium ore, gomium bars, valuables & gemstones
  • Improved the grass variation

Bugs fixed in this version

  • Fixed the darkenstone locking itself out from being uncovered (no wonder nobody's found it)
  • Fixed alignment of the right selector arrow on the build menu (it was overlapping the last character of the resonating crystal)
  • Fixed missing TVs in one of the station bars and one of the planet port bars
  • Fixed bridge viewer effects lingering when leaving and coming back to the bridge
  • Fixed bubble seeds showing as planted on yards
  • Fixed the total score count in MazeBase (it was wrong most of the time)
  • Fixed tiles in MazeBase not updating until the player moved off of the tile