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Rekindling 1.0 is out now!

Full Release is here!!! Before we get into the meat of what has changed I want to say thank you all so much for supporting us through the last 7 years of early access for those of you who have been here, for new friends welcome and strap in for what I hope is another great 7 years. So let us get into it. What has changed..

New Art & Design

About 3 years ago I decided that Rekindling needed a makeover. We hired an artist for what was supposed to be a quick adventure and turned into a total art rework. 3 years later and literally thousands of art assess later we are done with giving everything a fresh new look!

On top of all that we have redone all of the menus and UI to be a bit more user friendly and easier to use doing things across the board like hiding menus that aren't used and integrating the features they had into other parts of the game.

Revamped Multiplayer

We took our current multiplayer from early access and threw it in the dumpster. It was way to hard to figure out how to use it. We rebuilt it this time using Steam connections so you can easily connect with friends! We plan on having some fun community events around multiplayer in the future so stay tuned ;)

New Buildings

We have added a multitude of new buildings to the game. Lets talk about a few of them!

Rain Collector:

This lets you gather some water passively from the sky! This helps when you have a large base so one of your survivors isn't just stuck on well duty all day every day

Treadmill:

Your survivors can now workout on their fancy new treadmill! This is another way to keep them fit and happy

Serving Table:

You can now store food that you want to be eaten first by your survivors!

Tons of Fixes and Improvements

Throughout the game we have improved so much, from the tutorial being totally redone to be an interactive tutorial to survivors getting a bit smarter about attacking someone when they are on top of a Zim.

You will find little goodies throughout the playthrough that give Rekindling the extra layer of polish that we wanted out of a 1.0 release such as random fireflies showing up at night!

Some other little things include being able to auto harvest per farm zone and making auto repair per building.

OH we buffed bruisers... they are a lot bigger and spookier now. GOOD LUCK!

Old Saves

With the size of this update we were not able to preserve saves from early access into 1.0 release as such if you want to play on those old saves from EA you still can! (or if you just miss the old graphics) Go to properties on steam and switch to the earlyaccess version of the game. This is the first time we have 'broken' saves since our early access launch and we don't plan to do it again so your 1.0 saves will work with all future updates!

Final thoughts

As always thank you guys again so much for supporting us through the past 7 years. We put a lot of love, blood sweat and tears into this game and I really hope you enjoy it as much as we do. Please let us know what you think about the 1.0 update and what you would like to see next from us.

(I didn't keep track of all the changes as much as I should have over the last 3 years so here is the best effort list, There are ALOT more goodies hidden inside :) )

1.0.0

  • Survivors, Animals and Zims now are animated

  • 20+ new survivor Traits

  • 40+ new Steam Achievements

  • Award menu on main menu

  • New Building: Stone Wall

  • New Building: Treadmill

  • New Building: Serving Table

  • Updated Stool & bench to be assignable to survivors

  • New Building: Chair

  • New Building: Rain Collector

  • New Floor: Cobble Floors

  • New Item: Human Meat

  • New Item: Cooked Human

  • New Job: Chill

  • New Job: Workout

  • Fireflies now show up at night

  • New music and sound effect tracks across the game

  • Ashes can now be crafted on a bonfire

  • New survivor conversation points

  • Redone Art across all aspects of the game (this is too much to list everywhere)

  • Main game UI redone

  • Multiplayer now using Steam connections instead of Direct IP connection

  • Tutorial has been redone to be more interactive

  • Rocks now function as stand alone objects instead of "clumps"

  • Menus now scale way better at different resolutions

  • Bird sound effects now will no longer play at the start of night

  • Fix required materials boxes not scaling properly in control mode

  • Capture Jobs now need to be researched

  • Fixed tamed animals sometimes not going back to pasture zones when idle

  • Fixed automechs sometimes not going back to robotics zones when idle

  • Tamed monkeys can now do cooking jobs

  • Tamed monkeys now start with a low building skill

  • Animals now can level up skills as they do them

  • Fix bug where who is buried in a grave is lost between saves

  • Fix of Typos across the game (I'm really bad at spelling I'm sorry)

  • Survivors in Quarantine will now have a LOCK icon on them

  • Tree farms now will grow whatever biome trees they are in correctly

  • Repair jobs don't stick around if the Object is destroyed

  • Fix bug where Survivors stuck looking for a path can't be manually controlled

  • Fixed rare bug where pathing getting stuck and not being able to recover

  • Chest plates now take a lot less metal to make.

  • Fix bug where beacons had lower priority in power than batteries.

  • Batteries now hold 999 power

  • Reduced power usage on most items

  • Default item stack size increased from 30 -> 50

  • When controlling a survivor we can now see their stats without having to select them

  • Fixed to where cows would not spawn in the desert

  • Made rain less likely in the desert

  • Fix bug where mixers acted like they wanted power

  • Auto-harvest and Auto-repair are no longer global settings. They now are local to Objects/Zones

  • Fix turrets still sometimes attacking when turned off

  • Fix some places in the game where the item names were incorrect

  • Lots of memory optimization for late game (game run smoother)

  • Chairs and benches are now functional

  • Show when animals are not adults on hover

  • Fix bug where doors would "jiggle" when someone stopping moving in the doorway

  • Fix AOE on ranged weapons in control mode being way to large

  • Troughs now can store either water or wheat

  • Metal ore can now be gotten from miners

  • Automechs use 10x less power than before

  • Reorganized a lot of the science tree

  • Fix bug where equipment would show "organic waste" instead of their held equipment

  • Display how much of each item you have in storage when building new items

  • Very large numbers now display better in all menus (EX: instead of 124555 it will now show 124k)

  • Attack jobs will now happen on hostiles in safe areas even before they make noise

  • Cure menu now shows history of previous cure attempts

  • Cures now can reach 100% effectiveness instead of capping out at 80% before

  • Too many multiplayer fixes to list. (it seriously would triple the length of this post)

  • Zims now do less damage to walls than before.

  • Barbed wire and electric fences can now be "drag places" like walls

  • Disable resolution picking when in fullscreen

  • Zims can no longer spawn on water

  • Performance fixes for large amount of animals

  • Power items now indicate if they don't have enough power or are just turned off more obviously

1.0.9

  • Fix misspelling of health as heath

  • Fix control mode getting out of sync with camera with MMB clicks

  • You can no longer control people when the game is paused in the tutorial