Hello everyone! I'm Bale, your Community Manager! Only three more days until The Warhorn releases and oh boy are we excited! I’ve grabbed the developers for a small Q&A to share some background information about the team and the game. Enjoy!
Who is Pigeons Interactive?
We are Jakub and Łukasz, two sleep-deprived computer science students from Poland.
Do you like pigeons or is there any other reason for the name?
The polish word for pigeon is also a colloquial expression for a drowsy, kind of distracted person, like a daydreamer. That describes us very precisely, so we just had to name the studio like that.
When did development on The Warhorn start?
We started developing the game in October 2015.
Was there a specific reason to create The Warhorn?
We initially wanted to create a survival game with a unique, cartoonish, colourful look. Back then, there weren’t much of those games around. During development, more specifically during the implementation of the first puzzle, we grew fond of the mechanic and decided to implement more. And more. And more. With a bunch of them implemented and tons of ideas still, we agreed that it’s about the puzzles and exploration now. It was so much fun creating the world and we can’t wait until the players start to explore it.
Are you excited about the Early Access launch?
Yeah! Excited and a bit terrified. There are plenty of good games being released every month and we’ve been working incredibly hard to make it this far. It’s like excitement in a weird way. You want to show the world what you've been working on for so long, but you are also a bit intimidated by it: Will the players like it? Will they feel that you’ve put your lifeblood into the game?
Will there be official servers?
Yeah, there will be a few official servers.
Can players create their own servers?
Absolutely! You can start your own world on your computer, which you can open up to your friends and/or random adventurers or play all by yourself. Dedicated servers can be created on Windows machines with Linux version coming at a later date.
You wanted to create a survival game and ended up with a lot of puzzles. What is the dominating genre of the game?
If you really have to rank it, we would say Exploration. Closely followed by fighting, puzzle solving and survival. But it’s a really unique mix that we find hard to be measured like that.
What about PvP?
We aim for a PvP system like in Rust, Ark or games along those lines. Including: Raid protection mechanisms and very granular control over the PvP aspect in general. PvP is not mandatory to experience the game like we want you to. It just spiced things up.
How many hours of gameplay will be in the game on the Early Access release day?
Depending on your playstyle 20-80 hours.
Does the community have a say in future development decisions?
Yes! And more than in most Early Access titles (we think – although there hasn’t been a scientific study on it)! We will soon launch a platform where users can suggest features and where they can vote on those suggestions. The community is in full control about what we do next. The only thing that will never change is the general setting.
Alright! Is there something else you want to say to share with the community?
Yes: Thank you! Thank you, thank you, thank you so much for your interest in our game, it really means the world to us. Also: F**k Microtransactions.
Got more questions? Hop on our Discord or post in our Steam discussion forums!
