update #7
changes:
- menu appearance slightly changed due to preparation of possibly coming mod support
- "disable elastic camera" moved to new "F1" key menu
- "ladybugs blow rooted dandelions" disabled by default, now all options are by default like in the original released version
- dandelions seeds get removed from air when changing number of dandelions
- meadow size can now be changed during a recreation
- "move wings to upward flight direction" mechanic changed: now press and hold the assigned key for it to instantly fly upwards when having flight speed larger 0
features:
- VR with Oculus and OpenVR
- key "backspace" to reset VR camera
- menu now controllable by mappable keys (see launcher tab "Input"), default "arrow keys" and "enter" to toggle / apply, in VR press down or right multiple times to reach the bottom buttons or the scrollbar in order to change the column and access out-of-view options (this is tedious but all options can be reached)
- "wobble central big tree" option in main menu to improve performance when disabled and flying towards the meadow center
- "enable contact shadow" option in "F1" menu for shadow of grass blades on grass blades
known issues:
- fullscreen resolutions other than native (most-bottom) hang the loader: press "Windows" key once, then after b loaded press "Windows" key again to focus back to b
- rainbow visibility in VR ignores head orientation, uses b orientation
- disabling VR leaves the resolution at the resolution of the VR display for the left eye
- meadow creation of "meadow edge/2 length" 15 takes around 10 minutes to complete on the optimum recommended system during which framerate is very low (1 digit), it is complete when clouds fill the sky
fixes:
- moon lighting now only affected by sun
- sun in front of other matter
new 3rd party libraries (both allow for less CPU usage and thus higher frame rates are possible):
- MEC Threaded
- Next-Gen Soft Shadows
VR advice:
- enable "unknown sources" in your VR main software's preferences if available
- best open your VR main software first and confirm any message by it in VR before enabling VR in b
- "contact shadows" and SSAO are disabled in VR
- be mindful of of any flight manoeuver where your body doesn't perform the manoeuver its eyes give you the impression it does
Note:
- last Update version (update #6) now available from branches in BETAS tab of game properties in Steam library
- that branch name prefixed by number indicating its position in order of release (which is the branch release order for that but is supposed to be the build release order in which the position is 5)
Outlook:
- VR let me smile already, I doubt I add (VR) motion controls to b
- moddability is something I would like to do but if the effort to explicitly implement it looks to be around as high as or higher than the effort done to prepare for it (2 weeks and a completely new empty Unity 2017 project recreating all management code and scene GameObjects) that might not come in the near future
- internet multiplayer is enticing but it requires an appropriate high request/effort ratio :)
