preliminary VR support without motion controls
- BETAS branch preliminaryvr
Oculus and OpenVR supported.
Meant for a sitting experience.
WARNING:
dizziness inducing when attempting to roll due to eyes transmitting the impression of oneself rolling while the rest of the body likely isn't.
prerequisite:
if using Oculus, enable unknown sources in Oculus Home preferences
usage:
1. if using Oculus, open Oculus Home first before applying VR in b.
2. enable VR ingame and Apply.
3. if your device gets initialised, VR works with it, else it probably doesn't.
features:
- reset VR camera behind b by key backspace
- navigate menu by arrow keys (in VR, press key right multiple times until you are on scrollbar, then use scrollbar, checkboxes and buttons at bottom to navigate around), change / apply checkbox state / button by key enter
- "wobble central big tree" now can be disabled
change:
appearance of menu slightly changed
known issue:
rainbow visibility b facing direction dependant, not camera direction dependant
not hugely optimised for VR, unpacked my device only yesterday :)
optimisation and motion controls probably at next weekend.
